Touch Input Timing Indicator and Elastic Object Deformation
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Solution Overview
Problem
Existing touch-based timing games on terminals with a single display become monotonous for users as they lack engaging input mechanisms, leading to boredom after reaching a certain level due to the lack of game content development.
Innovation Solution
A terminal with a touch panel and display that detects an initial touch position, displays an elastic object deforming from this position to a predetermined point and back, accompanied by a timing indicator, requiring users to input touches in synchronization with the indicator's movement to progress the game, enhancing user engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a simple touch input mechanism is used on a single display, then the terminal structure remains simple and easy to operate, but the game becomes monotonous and users become bored after reaching a certain level
Solution Approach 1:
The patent applies the dynamics principle by making the timing indicator move dynamically between the initial touch position and a predetermined position on the display. This movement creates varying game states and challenges, transforming a static touch input into a dynamic interaction that maintains user engagement throughout the game
Solution Approach 2:
The patent implements periodic action through the timing indicator's repeated movement cycle from the initial touch position to the predetermined position and back. This periodic motion creates rhythmic gameplay patterns that encourage precise timing inputs while maintaining game content development and user amusement
2Adaptability or versatility
If a dedicated terminal with a second display is used, then the game can provide more engaging content, but the device complexity increases
Solution Approach 1:
The patent applies universality by making the single display serve multiple functions: it displays the game object, shows the timing indicator, and provides the touch input interface. This multi-functional use of the display eliminates the need for a second dedicated display while maintaining engaging game content
Solution Approach 2:
The patent merges the timing indicator display function with the existing single display that shows the game object. By combining these functions into one display and using the touch panel for both input and visual feedback, the patent reduces device complexity while preserving game content engagement
Data Source
AI summary
A terminal includes a display, a touch panel, and a processor. The processor is configured to detect an initial touch position corresponding to a first touch input. The processor is configured to generate instructions for displaying a timing indicator that moves from the initial touch position to a predetermined position, and then moves from the predetermined position to the initial touch position. The processor is configured to detect whether a next touch input is received when the timing indicator is displayed as overlapping the initial touch position. The processor is configured to generate instructions for displaying an elastic object having an initial shape at the initial touch position. The processor is configured to generate instructions for displaying the elastic object deformed from the initial shape so as to form a leading edge portion extending toward the predetermined position. The timing indicator superimposed over the leading edge portion.


