Touchscreen Finger Identification Using Device Position Cues

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Solution Overview

Problem

Current touchscreen technologies lack the ability to accurately identify and differentiate between fingers or types of fingers providing input, leading to inaccuracies and limited functionality in interpreting touch inputs.

Innovation Solution

A method and system that determine the position of a mobile computing device with respect to the user and identify the finger or type of finger based on factors such as holding position, contact area, and pressure level, allowing for specific actions to be associated with each finger or type, and correcting for touch bias to improve input accuracy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If touchscreen technologies use basic touch detection, then the device structure remains simple, but the ability to identify and differentiate fingers is lost

Engineering Contradiction:
Improvefinger identification accuracyVSAvoidtouchscreen system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the touch input analysis into multiple independent detection dimensions: touch position, contact area size, pressure level, and duration. Each dimension is processed separately to determine finger identity, allowing the system to achieve comprehensive finger identification without requiring a single complex detection mechanism.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent utilizes changes in physical parameters of touch input (contact area, pressure, duration) to differentiate between fingers. By monitoring how these parameters vary across different fingers and touch scenarios, the system can identify which finger is touching the screen without adding complex hardware.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the system interprets all touch inputs uniformly, then the processing logic remains simple, but the range of possible actions is limited

Engineering Contradiction:
Improverange of possible actionsVSAvoidinput interpretation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies different interpretation rules and actions based on the identified finger type. For example, thumb touches may trigger one set of actions while index finger touches trigger another, allowing the system to optimize functionality for each finger's typical usage patterns and anatomical characteristics.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically adjusts its behavior based on real-time finger identification results. The action space and available operations change depending on which finger is detected, allowing the interface to adapt its functionality to the user's current input method rather than maintaining a static set of options.

Inventive Principle:
Principle #15Dynamics

3Measurement precision

If the system collects detailed information about touch inputs, then finger identification accuracy improves, but the processing time increases

Engineering Contradiction:
Improvefinger identification accuracyVSAvoidinput processing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent pre-calculates and stores characteristic profiles for different finger types based on their typical touch patterns, contact areas, and pressure ranges. When a touch occurs, the system quickly compares the input against these pre-established profiles rather than performing complex analysis from scratch, significantly reducing processing time while maintaining accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system collects more touch parameters than strictly necessary (including duration, pressure, and contact area) to create a richer data set for identification. This excessive data collection provides redundancy that improves accuracy, especially in ambiguous cases, while the pre-established profiles enable rapid processing of this comprehensive information.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentEP2603844B1Finger identification on a touchscreen
Publication Date: 2020.05.20 GOOGLE LLC
  • EP2603844B1 patent drawingFigure 1A
  • EP2603844B1 patent drawingFigure 1B
  • EP2603844B1 patent drawingFigure 2

AI summary

In one implementation, a computer-implemented method includes receiving, at a mobile computing device, a first input that indicates a user touched a touchscreen display of the mobile computing device with a pointer, and determining a position of the mobile computing device with respect to the user based on information other than information from the user's touching of the touchscreen display. The method also includes identifying the pointer as a particular finger or type of finger of the user based upon, at least, the determined position of the mobile computing device with respect to the user, and interpreting the received first input on the touchscreen display of the mobile computing device using the identified finger or type of finger.