Touchscreen Game Control System for Intuitive Player Input
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Solution Overview
Problem
In baseball video games, players face difficulties in precisely adjusting the pitching course and contact-hitting cursor positions within a short time frame, leading to errors and making it challenging for novice players to enjoy the game effectively.
Innovation Solution
A game program that uses a contact input type image display unit to calculate and display the path of objects, allowing players to control characters by sliding their finger or stylus on the screen, setting action patterns, and determining positional relations to simulate realistic batting motions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If players use traditional control pad buttons to adjust pitching course and contact-hitting cursor position, then command input capability is provided, but adjustment precision and operation ease deteriorate due to the need for continuous minute adjustments in short time
Solution Approach 1:
The patent replaces the mechanical button-pressing system with a touch-based coordinate input system. Players directly touch the desired position on the display screen to set pitching course and contact-hitting cursor positions, eliminating the need for continuous button pressing and minute adjustments. This substitution of mechanical control with direct touch positioning resolves the contradiction by providing both high precision (direct position setting) and ease of operation (single touch action).
2Adaptability or versatility
If traditional button control is used for pitching and batting commands, then game control functionality is achieved, but player accessibility and enjoyment deteriorate for novices due to complex timing and precision requirements
Solution Approach 1:
The system allows players to directly specify the desired outcome position by touching the screen where they want the ball to go or where to make contact. The game system automatically calculates and executes the appropriate commands based on this direct input, eliminating the need for players to learn complex control sequences. This self-service approach where the system adapts to simple player input greatly improves accessibility for novices while reducing perceived control complexity.
3Measurement precision
If minute adjustment of pitching course and contact-hitting cursor is required, then command precision can be achieved, but time consumption increases and operation speed decreases
Solution Approach 1:
The patent enables players to directly set the final desired position in advance by touching the target location on the screen. The system then automatically calculates the optimal path and timing, eliminating the need for progressive minute adjustments during the action sequence. This preliminary positioning approach achieves both high command precision (exact target positioning) and fast operation speed (single touch action).
Data Source
AI summary
It is an object of the present invention to allow a game player to quickly and easily give a command to a game character. In the present program, an object moving on a first path is displayed on an image display unit. When an instruction section is then slid in contact with the image display unit, the slide distance of the instruction section is calculated. An action pattern of a character with respect to an object is then set in accordance with the slide distance. A determination region is set in accordance with the action pattern. A positional relation between the object and the determination region is then determined, and the object moving on a second path is displayed on the image display unit.


