Touchscreen Game Device Separating Aiming Cursor and Manipulation Icon

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Solution Overview

Problem

In baseball games played on touch terminal devices, the player's finger obstructs the display of a moving ball object, leading to inaccurate cursor positioning and deteriorated operability, and the need for two-handed input to press buttons reduces the game's charm and appeal.

Innovation Solution

A game device with a touch screen display unit that separates the aiming cursor and manipulation icon regions, allowing the player to move the cursor indirectly using a manipulation icon, preventing finger obstruction and enabling one-handed input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the player directly touches the aiming cursor on the touch screen to manipulate it, then the cursor can be positioned, but the finger obstructs the display of the moving ball object, reducing positioning accuracy

Engineering Contradiction:
Improvecursor positioning accuracyVSAvoidfinger obstruction of ball object display
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The patent introduces a manipulation icon as an intermediary element between the player's finger and the aiming cursor. The player touches and manipulates the manipulation icon (which is positioned away from the ball object display area), and this manipulation icon serves as a mediator to control the aiming cursor's movement. This resolves the contradiction by eliminating the need for the finger to directly touch or be near the ball object, thus preventing obstruction while maintaining positioning accuracy.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the hitting button is displayed on the touch screen requiring the player to use the other hand to press it, then the hitting command can be inputted, but two-handed input reduces the game's charm and appeal

Engineering Contradiction:
Improvehitting command inputVSAvoidone-handed input capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent merges the aiming cursor manipulation function and the hitting command input function into a single interaction sequence using the manipulation icon. The player performs both actions (positioning the cursor and triggering the hit) by manipulating the same manipulation icon - first by touching and dragging it to position the aiming cursor, then by releasing or pressing it to input the hitting command. This consolidation allows one-handed operation while maintaining both positioning accuracy and command input capability.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9089769B2Game device, computer-readable recording medium, and game control method
Publication Date: 2015.07.28 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US9089769B2 patent drawing
  • US9089769B2 patent drawing
  • US9089769B2 patent drawing

AI summary

An aiming cursor display unit 221 displays, in an aiming cursor display region DM1 on a display unit 211, an aiming cursor for determining a position where an action is to be applied to a ball object BL in a game space. A manipulation icon display unit 222 displays a manipulation icon CM for manipulating an aiming cursor K in a manipulation icon display region DM2 that is separate from the aiming cursor display region DM1 on the display unit 211. An aiming cursor linking control unit 224 moves and displays the aiming cursor K in the display unit 211 such that the aiming cursor K is linked with a movement of the manipulation icon CM that is moved and displayed by the manipulation icon display unit 222.