Touchscreen Input Shape and Color Recognition for Game Control

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Solution Overview

Problem

Conventional game control systems rely on cross-switches, joysticks, and buttons, which limit user input flexibility and creativity in video game interactions, particularly in tactical and strategic gameplay scenarios.

Innovation Solution

A touch-sensitive display screen that allows users to draw movement patterns, shapes, and symbols to control game objects, enabling more intuitive and dynamic gameplay interactions, such as designing plays in football games or planning missions in tactical games, by interpreting coordinate data from the touchscreen inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional cross-switches, joysticks, and buttons are used for game control, then device structure is simple and reliable, but user input flexibility and creativity are limited

Engineering Contradiction:
Improveuser input flexibilityVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The touchscreen display serves multiple functions: it acts as both the visual display and the input control mechanism. Users can draw shapes, symbols, and patterns directly on the display surface to control multiple game objects and issue various commands, replacing traditional separate control devices with a single multi-functional interface that enhances input flexibility without requiring additional hardware components

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent replaces mechanical control devices (cross-switches, joysticks, buttons) with a touch-sensitive display that detects user inputs through electrical or capacitive sensing. This substitution eliminates mechanical moving parts while enabling more diverse input methods through shape drawing, symbol selection, and pattern recognition, thereby increasing versatility without adding mechanical complexity

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If touch-sensitive display is used for drawing movement patterns, then user input flexibility and creativity are enhanced, but device complexity increases

Engineering Contradiction:
Improvegameplay interaction creativityVSAvoidtouchscreen system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The touchscreen integrates display and control functions into a single device. The same screen that shows game graphics also detects user drawings through touch sensitivity, eliminating the need for separate control hardware and enabling creative interactions through shape and symbol drawing while maintaining a compact device structure

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system captures the visual representation of control inputs directly on the display screen. When users draw shapes or symbols, the touchscreen records these visual patterns as control commands, allowing the display itself to serve as both the canvas for creative expression and the sensor for input detection, thereby enhancing gameplay creativity without requiring additional specialized hardware

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10099119B2Touch screen inputs for a video game system
Publication Date: 2018.10.16 NINTENDO CO LTD
  • US10099119B2 patent drawing
  • US10099119B2 patent drawing
  • US10099119B2 patent drawing

AI summary

Example systems and methods involve detecting an input to a touchscreen display of a video game apparatus; determining a video game action based on a shape of the input; and determining a timing of the video game action based on a color associated with the input.