Touchscreen Game Control System for Simultaneous Movement and Settings

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Solution Overview

Problem

Existing game control technologies do not allow players to perform setting operations simultaneously with character movement instructions, limiting operability.

Innovation Solution

A game control system that includes a touchscreen with a first touch operation for continuous movement and a second touch operation to change the anticipated movement trajectory, enabling simultaneous setting and movement adjustments without interrupting the gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If instructions for character movement and parameter setting are accepted individually via independent control operations, then the control system remains simple and reliable, but the operability is reduced because players cannot perform setting operations simultaneously with movement instructions

Engineering Contradiction:
ImproveoperabilityVSAvoidcontrol system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges the character movement instruction function with the parameter setting function into a single touchscreen interface. Both functions are activated through touch operations on the same display area, allowing players to perform both actions simultaneously without switching between separate controls, thereby improving operability while maintaining system simplicity

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The touchscreen serves multiple functions: it displays the game画面, accepts character movement instructions through drag operations, and allows parameter setting through tap operations. This multi-functional design eliminates the need for separate physical controllers for different operations, resolving the contradiction between ease of operation and device complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If players must interrupt movement instructions to perform setting operations, then the control system remains simple, but the productivity is reduced due to loss of time and broken gameplay flow

Engineering Contradiction:
Improvegameplay efficiencyVSAvoidtime lost to interruptions
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent enables continuous touch operations where players can drag to indicate movement direction and tap to set parameters without releasing the touchscreen. This continuity allows both movement instruction and parameter setting to occur simultaneously during gameplay, eliminating interruptions and time loss while maintaining simple control logic

Inventive Principle:
Principle #20Continuity of useful action

3Ease of operation

If the touchscreen displays only game画面 without overlay controls, then the display clarity is maintained, but the ease of operation is reduced because players cannot access settings during gameplay

Engineering Contradiction:
Improveaccessibility of controlsVSAvoiddisplay clarity
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent combines the game display and control interface into a single touchscreen overlay system. Control elements such as drag areas for movement and tap areas for settings are superimposed on the game画面, allowing players to access controls without obscuring the game view, thus maintaining both display clarity and ease of operation

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10478734B2Game control program, game control method, and game control device
Publication Date: 2019.11.19 CYGAMES INC
  • US10478734B2 patent drawing
  • US10478734B2 patent drawing
  • US10478734B2 patent drawing

AI summary

An object of the present invention is to provide a game control program, a game control method, and a game control device with which the operability regarding movement instructions for a game character can be improved. A game control device 1 includes a touchscreen 10; a first determination unit 32 that determines, as a first touch operation, an operation in which contact with the touchscreen 10 is maintained and in which the contact position is moved continuously; a trajectory generating unit 33 that generates an anticipated movement trajectory of a character in the game in accordance with the direction and movement amount of the first touch operation; a second determination unit 35 that determines, as a second touch operation, new contact with the touchscreen 10 while the contact in the first touch operation is being continued; and a trajectory changing unit 36 that changes the anticipated movement trajectory in accordance with the kind, contact position, or movement amount of the second touch operation.