Touchscreen Gesture Object Transfer Between Gaming Stations

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Solution Overview

Problem

Casinos and gaming venues lack effective methods for players to interact with each other across different gaming machines or tables, limiting social engagement and gameplay interaction beyond verbal or physical means.

Innovation Solution

A method and system for transferring objects between gaming machines or tables using touchscreens, where players select and gesture to transfer items like chips, credits, or messages, with the system determining the destination based on swipe direction, speed, and object characteristics, employing a physics engine for accurate trajectory and spatial awareness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players use traditional verbal or physical means to interact, then player interaction is possible, but interaction is limited and requires player movement or noise

Engineering Contradiction:
Improveinteraction methodsVSAvoidinteraction convenience
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent replaces physical mechanical interaction (passing objects, gestures) with electronic touchscreen-based interaction. Players can select and transfer game objects through touch interface operations, eliminating the need for physical object passing and enabling interaction across different gaming stations without physical movement.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system introduces a centralized controller as an intermediary that receives gesture information from one player's touchscreen, processes the transfer request, and delivers the object to the destination player's station. This mediator enables indirect object transfer between players who are not physically adjacent.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If players are at different gaming machines, then player independence is maintained, but player interaction is prevented

Engineering Contradiction:
Improveplayer independenceVSAvoidobject transfer capability
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The touchscreen interface serves multiple functions: it displays game information, accepts player inputs, and enables object selection and transfer initiation. This multi-functional interface maintains player independence while enabling interaction across different gaming stations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system provides visual feedback on the touchscreen showing selected objects and their transfer status. The controller receives gesture information, processes the transfer, and confirms completion, ensuring players have information about the interaction without requiring physical presence at the same station.

Inventive Principle:
Principle #23Feedback

3Device complexity

If object transfer is implemented without gesture recognition, then system simplicity is maintained, but transfer direction and destination accuracy deteriorates

Engineering Contradiction:
Improvesystem complexityVSAvoidgesture direction detection
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The system uses dynamic gesture recognition that analyzes the direction, speed, and trajectory of touchscreen gestures to determine object transfer destination. The controller processes gesture information in real-time, adjusting the transfer target based on the specific gesture characteristics, enabling accurate destination determination without complex hardware modifications.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10169957B2Multiple player gaming station interaction systems and methods
Publication Date: 2019.01.01 INTERNATIONAL GAME TECHNOLOGY INC
  • US10169957B2 patent drawing
  • US10169957B2 patent drawing
  • US10169957B2 patent drawing

AI summary

Systems and methods for transferring objects from a first player to a second player within a gaming system are described herein. The method includes receiving, via a first touchscreen of the first gaming machine, a selection of an object by the first player. The method further includes receiving, via the first touchscreen, gesture information relating to the object. The method includes analyzing, by a controller of the gaming system, the gesture information. The method further includes determining, by the controller, that the object is to be transferred from the first player to the second player based at least in part on the gesture information. The method includes transferring, by the controller, the object from the first gaming machine to the second gaming machine.