Touchscreen Music Game Interface Simulating Instrument Inputs

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Solution Overview

Problem

Existing music video games require specialized game controllers that simulate musical instruments, which can be cumbersome and limit the immersive experience, especially for simulating instruments like guitars or drums.

Innovation Solution

A touchscreen-based interactive system that displays musical targets with attributes such as tonality, location, and timing, allowing users to interact with an audio and visual musical display using a single compact device, simulating the experience of playing a musical instrument without the need for a specialized controller.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If specialized game controllers that simulate musical instruments are used, then the music-based gameplay experience is enhanced, but the device complexity and portability are reduced

Engineering Contradiction:
Improvemusic-based gameplay experienceVSAvoidspecialized controller requirements
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The touchscreen display serves multiple functions: it displays musical targets, receives user inputs, provides visual feedback, and simulates various musical instruments (guitar, drums, keyboard) through software interfaces. This eliminates the need for multiple specialized controllers while maintaining immersive gameplay experience.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates virtual copies of musical instruments through software simulations on the touchscreen. These digital replicas (virtual guitar strings, drum pads, keyboard keys) replicate the visual appearance and interaction patterns of real instruments without requiring physical hardware copies.

Inventive Principle:
Principle #26Copying

2Ease of operation

If specialized game controllers are used, then the musical instrument simulation is improved, but the loss of time for setup and the device complexity increase

Engineering Contradiction:
Improveinstrument simulation qualityVSAvoidsetup time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The touchscreen system automatically configures and loads the appropriate virtual instrument interface based on the selected game mode, eliminating manual setup. The system self-adjusts the display parameters, sensitivity settings, and visual feedback mechanisms without requiring user configuration time.

Inventive Principle:
Principle #25Self-service

3Device complexity

If a touchscreen interface is used instead of specialized controllers, then the device complexity is reduced, but the measurement precision of user input may be affected

Engineering Contradiction:
Improvecontroller structureVSAvoiduser input accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The system provides immediate visual feedback on the touchscreen when a user touches the display, showing exactly which musical target was activated. The feedback includes visual confirmation (highlighting the touched area), auditory confirmation (playing the correct note or sound), and scoring feedback, ensuring the user knows their input was registered accurately.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8961309B2System and method for using a touchscreen as an interface for music-based gameplay
Publication Date: 2015.02.24 ADEIA MEDIA HOLDINGS INC
  • US8961309B2 patent drawing
  • US8961309B2 patent drawing
  • US8961309B2 patent drawing

AI summary

An interactive computerized game system including a visual display, one or more user input devices, and a processor executing software that interacts with the display and input device(s) is disclosed. The software displays images of musical targets on the visual display, the musical targets possibly corresponding to a pre-recorded source of music. At least one of the user input devices is a touchscreen arranged to simulate a portion of a musical instrument. During gameplay, the gameplayer must touch the touchscreen at the appropriate time and/or in the appropriate location in response to the displayed images of musical targets. The system provides a positive indication if the player's input matches the attributes of the displayed musical targets.