Touchscreen Operation Region Segmentation for Game Control

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Solution Overview

Problem

The operability of players is reduced when using a touchscreen on a game terminal device due to the arrangement of operation regions and the nature of operations accepted by each region, leading to cumbersome gameplay interactions.

Innovation Solution

An information processing program and method that control a virtual game space using a virtual camera, with distinct operation regions on the touchscreen for movement, motion mode changes, and camera orientation, allowing for intuitive gameplay interactions by separating these functions and enabling continuous movement and speed adjustments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple operation regions are provided on a touchscreen, then the functionality of the game can be enhanced, but the operability for the player is reduced due to the arrangement of operation regions

Engineering Contradiction:
ImprovefunctionalityVSAvoidoperability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The touchscreen is divided into multiple operation regions (first operation region for movement, second operation region for motion mode changes, third operation region for camera orientation), with each region dedicated to specific functions. This segmentation allows players to perform different operations simultaneously with different hands or fingers, enhancing functionality while maintaining ease of operation through intuitive spatial separation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a spatial dimension to operation control by arranging operation regions in specific positions on the touchscreen. The first operation region is positioned for movement operations, the second for motion mode changes, and the third for camera orientation. This spatial arrangement allows players to interact with multiple functions simultaneously without confusion, resolving the contradiction between functionality and operability.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If operation regions are arranged to accept specific operations, then the game functionality can be enhanced, but the operability is reduced due to cumbersome interactions

Engineering Contradiction:
Improvegame functionalityVSAvoidinteraction efficiency
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The second operation region is designed to accept multiple types of operations (first operation for motion mode changes, second operation for camera orientation), making it a multi-functional region. This universality allows players to control different aspects of the game through a single region, enhancing functionality while maintaining interaction efficiency through consolidated control.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements dynamic operation modes where the same operation region can respond to different operations based on the current game state. The second operation region dynamically switches between accepting motion mode changes and camera orientation commands, allowing flexible and adaptive control that enhances both functionality and interaction efficiency.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240226715A9Non-transitory computer readable medium and information processing method
Publication Date: 2024.07.11 CYGAMES INC
  • US20240226715A9 patent drawing
  • US20240226715A9 patent drawing
  • US20240226715A9 patent drawing

AI summary

A non-transitory computer readable medium stores a program causing a computer to execute: setting a first operation region that accepts a movement operation for moving a game object displayed in a virtual game space; setting, at a position different from the position of the first operation region, a second operation region that accepts a first operation for changing a motion mode of a movement of the game object and a second operation different from the first operation; moving and displaying the game object in the virtual game space on the basis of the movement operation input to the first operation region, the first operation input to the second operation region, and an orientation of a virtual camera; and changing the orientation of the virtual camera on the basis of the second operation input to the second operation region.