Touchscreen Validity Zones for Rhythm Game Timing Accuracy

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Solution Overview

Problem

In rhythm games, the operational feeling for players is compromised when the number of target objects is increased, leading to narrower gaps between them, which makes accurate timing and positioning difficult.

Innovation Solution

An information processing program that displays target objects at spaced positions, with a specific object moving between them, and includes a validity determination area that encompasses multiple targets and the spaces between them, allowing for improved timing and positioning feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If the number of target objects is increased to make the appearance luxurious, then the visual richness is improved, but the gap between mutually adjacent target objects becomes narrower, compromising the operational feeling

Engineering Contradiction:
Improvenumber of target objectsVSAvoidoperational feeling
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent divides the validity determination area into multiple segments corresponding to individual target objects and the spaces between them. Each segment can be independently evaluated for operation validity, allowing players to accurately target specific positions even when target objects are densely arranged. This segmentation resolves the contradiction by maintaining luxurious visual appearance with many target objects while preserving operational precision through structured validity zones.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces validity determination areas as intermediary zones between target objects. These areas serve as mediators that define the operational boundaries and provide feedback to players. The validity determination areas act as buffer zones that maintain sufficient operational space even when target objects are closely spaced, thus preserving operational feeling while allowing high target object density for luxurious appearance.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Quantity of substance

If the gap between target objects is narrowed to increase the number of targets, then the visual density is improved, but the timing and positioning accuracy for players deteriorates

Engineering Contradiction:
Improvenumber of target objectsVSAvoidtiming and positioning accuracy
Core Design Contradiction:
Quantity of substanceVSMeasurement precision

Solution Approach 1:

The validity determination area is segmented into distinct regions corresponding to each target object and the spaces between them. This segmentation provides clear operational boundaries that help players accurately determine timing and positioning requirements. Even when target objects are densely arranged with narrow gaps, the segmented validity zones maintain sufficient spatial differentiation to preserve measurement precision for both timing and positioning feedback.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent replaces traditional mechanical touch detection with a software-based validity determination system that evaluates operations based on predefined validity determination areas. This substitution allows for more precise and flexible timing and positioning judgment, maintaining accuracy even when physical target spacing is reduced. The system can distinguish between valid and invalid operations based on the segmented validity zones rather than relying solely on physical gap distances.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If the validity determination area is enlarged to include multiple targets and spaces between them, then the operational feeling is improved, but the complexity of validity determination increases

Engineering Contradiction:
Improveoperational feelingVSAvoidcomplexity of validity determination
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The validity determination area is divided into multiple segments, each corresponding to a specific target object or space between targets. This segmentation allows the complex validity determination to be broken down into simpler, independent evaluations. Each segment can be processed separately to determine operation validity, reducing the computational complexity while maintaining comprehensive coverage of all operational zones. The segmented approach improves operational feeling by providing detailed feedback while managing system complexity through modular processing.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12109492B2Non-transitory computer readable medium, game device, and information processing method
Publication Date: 2024.10.08 CYGAMES INC
  • US12109492B2 patent drawing
  • US12109492B2 patent drawing
  • US12109492B2 patent drawing

AI summary

A non-transitory computer readable medium stores a program causing a computer to execute: displaying a target object on each of mutually spaced positions on the touchscreen; moving a specific object from a prescribed start position to target objects that are adjacent to each other among the plurality of target objects, the specific object simultaneously arriving at the adjacent target objects; detecting a prescribed operation input to the touchscreen in connection with the moving specific object; determining whether or not the prescribed operation is input within a validity determination area including at least the adjacent target objects and an area therebetween; and determining whether or not the prescribed operation is input at a prescribed timing.