Tournament Assignment Logic for Fair Player Distribution

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current computerized multiplayer tournament systems face inefficiencies in managing concurrent registrations and distributing players across multiple tournaments, leading to potential collusion and unfair player assignments, especially in smaller tournaments.

Innovation Solution

A method and system that utilize a registration interface and a computer to test registration requests against predefined criteria, concurrently initiating multiple active tournaments with the same parameters and assigning players based on predefined rules, ensuring fair distribution and preventing collusion by allowing players to register for multiple options with different parameters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If players are assigned to tournaments sequentially based on registration order, then the system is simple to operate, but this may lead to collusion and unfair assignments in smaller tournaments

Engineering Contradiction:
Improvefairness of player assignmentVSAvoidcomplexity of assignment system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the player pool into multiple groups and assigns them to different tournament instances concurrently. Instead of a single sequential assignment process, the system creates multiple tournament instances (e.g., Tournament A, Tournament B, Tournament C) and distributes players across them, reducing the risk of collusion in any single tournament while maintaining assignment fairness through predefined rules.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by pre-defining assignment rules and criteria before players register. Tournament parameters, assignment algorithms, and fairness criteria are established in advance, allowing the system to automatically and fairly distribute players to concurrent tournaments without real-time intervention, thus preventing collusion before it can occur.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If multiple tournaments are initiated concurrently with the same parameters, then player distribution is improved and collusion is prevented, but system complexity and resource usage increase

Engineering Contradiction:
Improvefairness of player distributionVSAvoidcomplexity of tournament management system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent applies universality by using a single tournament template that can be instantiated multiple times with identical parameters. The same tournament configuration (game type, duration, prize structure) serves as a universal model that is replicated across multiple concurrent instances, allowing the system to manage complexity through standardization while achieving fair player distribution.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates copies of the tournament configuration for each concurrent instance. Instead of manually setting up each tournament individually, the system replicates the tournament template multiple times, assigning different player groups to each copy. This copying approach ensures consistency across tournaments while simplifying management through automated replication.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If players can register for multiple tournament options with different parameters, then player choice and satisfaction are enhanced, but registration management complexity increases

Engineering Contradiction:
Improveplayer choice flexibilityVSAvoidcomplexity of registration interface
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamics by allowing tournament parameters (such as duration, prize pool, or game variant) to vary across different tournament instances while maintaining the same core structure. Players can select from dynamically generated options based on current system state, and the assignment system adapts assignments based on player preferences and tournament availability, providing flexibility without overwhelming complexity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8540577B2System for computerized multiplayer tournament gaming and a method thereof
Publication Date: 2013.09.24 PLAYTECH SOFTWARE LTD
  • US8540577B2 patent drawing
  • US8540577B2 patent drawing
  • US8540577B2 patent drawing

AI summary

There are provided a computerized tournament game system and a method of operating of the system. The method includes a) obtaining via the registration interface requests from a plurality of users for registration to a commenced tournament characterized by certain parameters thus giving rise to a plurality of registration requests to the commenced tournament; b) testing, with a help of the computer, if the plurality of registration requests matches a predefined criterion, c) upon matching the predefined criterion, substantially concurrently initiating two or more active tournaments characterized by the same parameters as the commenced tournament; and d) assigning, with a help of the computer, the requests comprised in the plurality of registration requests to the initiated active tournaments in a manner enabling distribution of assignments between all concurrently initiated active tournaments, the assigning provided in accordance with predefined assigning rules. The method may further include updating information related to status of the commenced tournament presented by the registration interface, the information including at least number of players registered to the commenced tournament. The information is provided as average data over the active tournaments corresponding to the commenced tournament.