Amusement Game Tournament Bump-N-Win Prize System
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Solution Overview
Problem
Conventional amusement game tournament systems primarily reward players with the highest scores, which limits participation and interest, as only skilled players feel they can compete for cash and prizes, thereby not maximizing player engagement or profitability.
Innovation Solution
A system and method for enhanced amusement game tournament play that includes a 'bump-n-win' qualification list, tracking players with threshold game scores, and awarding prizes to both high-score winners and players achieving a 'bump-n-win' score, encouraging all players to participate by setting an attainable threshold score that changes periodically to maintain interest.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If prizes are awarded only to players with the highest score, then the integrity of competitive tournament play is maintained, but player participation and engagement decrease because only skilled players feel they can compete
Solution Approach 1:
The patent segments the prize awarding system into multiple tiers: traditional high-score winners and a separate 'bump-n-win' qualification list for players achieving threshold scores. This segmentation allows different types of players to compete for different prizes, maintaining competitive integrity for high-score winners while expanding participation through accessible threshold-based prizes.
Solution Approach 2:
The patent introduces a threshold score parameter that can be adjusted periodically to maintain player interest. By changing the threshold parameter over time and providing different prizes for meeting versus exceeding thresholds, the system balances competitive integrity with broader engagement.
2Productivity
If the threshold score for bump-n-win prizes is set low to encourage participation, then player engagement increases, but the challenge and excitement of the tournament decreases
Solution Approach 1:
The patent makes the threshold score dynamic rather than static, periodically adjusting it to maintain optimal challenge levels. This dynamic adjustment ensures the threshold remains challenging enough to maintain excitement while accessible enough to encourage participation.
Solution Approach 2:
The patent implements periodic changes to threshold scores and prize structures to maintain player interest. By periodically adjusting parameters and offering different prizes at different times, the system sustains engagement without permanently lowering the challenge level.
3Productivity
If multiple prizes are awarded to expand participation, then player engagement increases, but the complexity of the tournament system increases
Solution Approach 1:
The patent segments the prize structure into distinct categories (high-score prizes and bump-n-win prizes) with clear eligibility criteria. This segmentation manages complexity by creating separate, well-defined prize pathways rather than a single complex award system.
Solution Approach 2:
The patent introduces a controller as an intermediary that automatically manages the complex prize awarding logic, threshold comparisons, and qualification tracking. This intermediary handles the computational complexity, keeping the player-facing system simple while enabling multiple prize categories.
Data Source
AI summary
Enhanced amusement game tournament play is achieved by awarding prizes to one or more players maintaining a position on a threshold game score achieving, bump board listing, a prize qualifying cumulative threshold game score total, and/or a prize qualifying cumulative actual game score total wherein individual game scores are required to meet a threshold game score prior to being added to the cumulative total. These methods for awarding prizes may also include the awarding of prizes to one or more players achieving a prize qualifying individual game score and/or a prize qualifying cumulative game score total.


