Tournament Gaming System Controller Synchronization

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Solution Overview

Problem

Current gaming systems fail to maintain player interest and entertainment, as they lack innovative features that promote competition and shared experiences among multiple gaming machines, leading to boredom and reduced player engagement.

Innovation Solution

A gaming system comprising a controller and multiple gaming machines that participate in a shared secondary game with randomly determined outcomes, allowing each machine to compete for progressive prizes, with indicators displaying progress and varying game elements to enhance excitement and anticipation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If gaming machines operate independently with standard games, then game simplicity is maintained, but player interest and entertainment value deteriorate

Engineering Contradiction:
Improveplayer interestVSAvoidgame structure
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent combines multiple independently operating gaming machines into a unified tournament system where machines that were previously isolated now participate in a shared competitive environment. The controller synchronizes game events across all participating machines, creating a collective tournament experience that maintains individual machine operation while adding layers of competition and shared progression that significantly enhance player interest without requiring complex physical modifications to each machine.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The tournament system provides multi-functionality by enabling gaming machines to serve dual purposes: operating as standalone entertainment devices and participating in synchronized tournament modes. The same hardware infrastructure supports both independent play and coordinated competitive events, allowing the system to adapt between different game structures and player engagement modes without requiring separate dedicated equipment for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If a shared bonus game is implemented across multiple gaming machines, then player engagement and competition are improved, but system complexity and coordination requirements worsen

Engineering Contradiction:
Improvegame varietyVSAvoidsystem coordination
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The controller serves as an intermediary that manages the complexity of coordinating multiple gaming machines in the tournament system. It receives data from all participating machines, synchronizes game events, determines winners based on aggregated results, and distributes prizes. This central coordination layer handles the computational and logistical complexity, allowing individual gaming machines to remain relatively simple while enabling sophisticated multi-machine tournament functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The tournament system is segmented into distinct functional components: individual gaming machines that generate game data, a central controller that processes and coordinates tournament logic, and a prize distribution system. This segmentation allows each component to be optimized independently while working together as a unified system, reducing the complexity burden on any single element and enabling scalable tournament configurations.

Inventive Principle:
Principle #1Segmentation

3Reliability

If tournament progress is displayed publicly, then player anticipation and excitement are increased, but information management complexity worsens

Engineering Contradiction:
Improveplayer engagementVSAvoiddata processing
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The system extracts and separates the information display function from the core game logic processing. A dedicated public display system presents tournament progress, player positions, and winner announcements to participants and spectators, while the controller focuses on data collection, analysis, and decision-making. This separation allows comprehensive information to be publicly shared without overburdening the control system with display management complexity.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS8715052B2Tournament gaming system
Publication Date: 2014.05.06 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8715052B2 patent drawing
  • US8715052B2 patent drawing
  • US8715052B2 patent drawing

AI summary

A gaming system (50) has a controller (52) in communication with a plurality of gaming machines (10) that are operable by a player to play at least one base game (16). Each of the plurality of gaming machines (10) can participate in a secondary game that is common to the plurality of gaming machines (1) and which has an outcome resulting in the allocation of an award to a player of at least one of the gaming machine (10). A plurality of common events having a randomly determined component that dictates whether the outcome is achieved in the secondary game are displayed to players of the plurality of gaming machines (10). The outcome is capable of being achieved for any one gaming machine (10) without any other gaming machine (10) also achieving the outcome.