Tournament Gaming Multiplier Mode

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Solution Overview

Problem

Existing electronic gaming systems lack a mechanism to enhance player engagement and excitement during tournaments by providing a consistent and dynamic multiplier feature for all wins, which is not effectively addressed by current technologies.

Innovation Solution

The implementation of an all wins multiplier mode within a tournament management system that activates different multiplier values at specific times during a tournament session, applying these multipliers to all winning outcomes and updating player scores and leaderboards accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional tournament gaming systems are used without multiplier features, then the system complexity remains low, but player engagement and excitement are insufficient

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The tournament management system is enhanced to perform multiple functions: it not only manages standard tournament operations but also dynamically controls multiplier modes, triggers bonus events, and manages leaderboard updates. This multi-functionality allows a single system to handle both traditional tournament management and the new engaging multiplier features without requiring separate dedicated systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system implements dynamic multiplier modes where the multiplier value changes over time during the tournament. The multiplier can be activated at specific time intervals or when certain conditions are met, creating a dynamic and evolving gameplay experience rather than a static fixed-value system. This dynamic behavior increases player engagement while the underlying system architecture remains manageable.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If fixed multiplier values are used throughout the tournament, then the system implementation is simple, but player excitement and unpredictability are reduced

Engineering Contradiction:
Improveplayer excitementVSAvoidmultiplier control complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The multiplier mode operates periodically with defined activation and deactivation cycles. The system can activate the multiplier for specific time intervals, create bonus events at predetermined moments, or trigger special modes based on tournament progress. This periodic structure provides unpredictability and excitement while maintaining manageable system control through standardized timing mechanisms.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system dynamically changes the multiplier parameter during tournament play. Instead of a fixed value, the multiplier can vary between different levels (e.g., 2x, 3x, 5x) based on tournament conditions, time elapsed, or achievement milestones. This parameter variability creates excitement and unpredictability while the system manages complexity through predefined parameter sets and transition rules.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If real-time leaderboard updates with multiplier effects are implemented, then player competitiveness increases, but the processing time and system load increase

Engineering Contradiction:
Improvescore calculation speedVSAvoidprocessing energy
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The system performs preliminary calculations and preparations for multiplier effects before they are fully needed. Leaderboard structures are pre-configured to accommodate multiplier variations, and scoring algorithms are pre-programmed to handle different multiplier states. This preliminary setup reduces the computational burden during actual real-time updates, allowing fast score calculations without excessive processing energy consumption.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250054372A1Tournament gaming system with all wins multiplier mode
Publication Date: 2025.02.13 ARISTOCRAT TECHNOLOGIES INC
  • US20250054372A1 patent drawing
  • US20250054372A1 patent drawing
  • US20250054372A1 patent drawing

AI summary

Systems and techniques are provided for enabling all wins multiplier features on gaming devices during multiplayer gaming tournament play. The all wins multiplier features may be simultaneously engaged on multiple gaming devices at a predetermined point in time, and may generally all simultaneously terminate the all wins multiplier feature at the same time. Multiple different all wins multiplier features using different multiplier values may be enabled at different times during a particular tournament session.