Tournament Gaming System Server Architecture
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Solution Overview
Problem
Current casino tournaments require dedicated space, specific configuration of gaming machines, and manual administration, limiting accessibility and increasing operational costs, as they often necessitate a separate area, standardized machines, and timed events.
Innovation Solution
A tournament gaming system that connects multiple gaming machines to a network via a tournament administration server and session server, allowing on-going tournaments across various machines without reconfiguration, enabling players to compete simultaneously using their base games, and automatically managing scores and prizes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If dedicated gaming machines are selected and specially configured for tournaments, then tournament fairness and equality are ensured, but device complexity and operational costs increase
Solution Approach 1:
The patent enables any gaming machine on the casino floor to participate in tournaments without special configuration, making the tournament system universal. The gaming machines maintain their normal game functions while simultaneously supporting tournament play through software integration, eliminating the need for dedicated tournament machines.
Solution Approach 2:
The patent introduces a tournament server as an intermediary that manages tournament logic, score tracking, and prize distribution. This server communicates with existing gaming machines through standard interfaces, allowing tournament functionality to be added without modifying the core gaming machine configuration.
2Reliability
If gaming machines are re-configured for tournament play, then standardized parameters ensure equal playing conditions, but adaptability of the system decreases
Solution Approach 1:
The patent implements dynamic parameter adjustment where tournament-specific parameters (such as time limits, score thresholds, and prize structures) are configured software-based and can be changed without physical machine modifications. This allows the system to adapt to different tournament formats while maintaining fair playing conditions through standardized virtual parameters.
3Ease of operation
If manual score collection and tournament administration is performed, then operational control is maintained, but productivity and efficiency decrease
Solution Approach 1:
The patent implements an automated tournament management system where the tournament server automatically collects scores from gaming machines, tracks player performance, determines winners, and distributes prizes. This self-service approach eliminates manual score collection while maintaining administrative oversight through the centralized server management.
Solution Approach 2:
The patent establishes automated feedback loops where the tournament server continuously receives game outcome data from gaming machines, processes tournament logic, and provides real-time score updates to players. This automated feedback system replaces manual score collection and announcement processes.
4Ease of operation
If dedicated space and separate rooms are allocated for tournaments, then tournament atmosphere is enhanced, but loss of gaming floor space increases
Solution Approach 1:
The patent merges tournament functionality with the existing gaming floor environment by allowing tournaments to be played on standard gaming machines in their normal locations. This integration eliminates the need for separate tournament rooms while maintaining the competitive atmosphere through software-based tournament interfaces and displays.
5Stability of the object's composition
If specific start and end times are enforced for tournaments, then tournament structure is maintained, but loss of time for player availability increases
Solution Approach 1:
The patent implements periodic tournament cycles where tournaments automatically start and end at scheduled intervals. The tournament server manages multiple tournament sessions that run periodically, allowing players to participate in successive tournaments with minimal downtime, thus maintaining structure while maximizing player availability.
Data Source
AI summary
Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a tournament gaming system, includes a plurality of gaming machines connected to a network, a tournament administration server, a tournament session server, a session service, and a session database. The tournament session server uses message stream classes and acts as a link between the tournament administration server and the gaming machines. Additionally, the tournament session server registers with the tournament administration server, wherein upon successful registration, the tournament administration server sends tournament messages to gaming machines via the tournament session server. The session service includes transport libraries. Preferably, the transport libraries use pre-configured socket ports for communication, and the session service registers with the libraries to send and receive messages to gaming machines. Typically, the session database is operable for data storage.


