Tournament Gaming System Server Architecture

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current casino tournaments require dedicated space, specific configuration of gaming machines, and manual administration, limiting accessibility and increasing operational costs, as they often necessitate a separate area, standardized machines, and timed events.

Innovation Solution

A tournament gaming system that connects multiple gaming machines to a network via a tournament administration server and session server, allowing on-going tournaments across various machines without reconfiguration, enabling players to compete simultaneously using their base games, and automatically managing scores and prizes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If dedicated gaming machines are selected and specially configured for tournaments, then tournament fairness and equality are ensured, but device complexity and operational costs increase

Engineering Contradiction:
Improvetournament fairnessVSAvoidmachine configuration
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent enables any gaming machine on the casino floor to participate in tournaments without special configuration, making the tournament system universal. The gaming machines maintain their normal game functions while simultaneously supporting tournament play through software integration, eliminating the need for dedicated tournament machines.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a tournament server as an intermediary that manages tournament logic, score tracking, and prize distribution. This server communicates with existing gaming machines through standard interfaces, allowing tournament functionality to be added without modifying the core gaming machine configuration.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If gaming machines are re-configured for tournament play, then standardized parameters ensure equal playing conditions, but adaptability of the system decreases

Engineering Contradiction:
Improveequal playing conditionsVSAvoidmachine flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic parameter adjustment where tournament-specific parameters (such as time limits, score thresholds, and prize structures) are configured software-based and can be changed without physical machine modifications. This allows the system to adapt to different tournament formats while maintaining fair playing conditions through standardized virtual parameters.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If manual score collection and tournament administration is performed, then operational control is maintained, but productivity and efficiency decrease

Engineering Contradiction:
Improveadministrative controlVSAvoidtournament management efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent implements an automated tournament management system where the tournament server automatically collects scores from gaming machines, tracks player performance, determines winners, and distributes prizes. This self-service approach eliminates manual score collection while maintaining administrative oversight through the centralized server management.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent establishes automated feedback loops where the tournament server continuously receives game outcome data from gaming machines, processes tournament logic, and provides real-time score updates to players. This automated feedback system replaces manual score collection and announcement processes.

Inventive Principle:
Principle #23Feedback

4Ease of operation

If dedicated space and separate rooms are allocated for tournaments, then tournament atmosphere is enhanced, but loss of gaming floor space increases

Engineering Contradiction:
Improvetournament environmentVSAvoidgaming floor space
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent merges tournament functionality with the existing gaming floor environment by allowing tournaments to be played on standard gaming machines in their normal locations. This integration eliminates the need for separate tournament rooms while maintaining the competitive atmosphere through software-based tournament interfaces and displays.

Inventive Principle:
Principle #5Merging (Combining)

5Stability of the object's composition

If specific start and end times are enforced for tournaments, then tournament structure is maintained, but loss of time for player availability increases

Engineering Contradiction:
Improvetournament structureVSAvoidplayer availability
Core Design Contradiction:
Stability of the object's compositionVSLoss of time

Solution Approach 1:

The patent implements periodic tournament cycles where tournaments automatically start and end at scheduled intervals. The tournament server manages multiple tournament sessions that run periodically, allowing players to participate in successive tournaments with minimal downtime, thus maintaining structure while maximizing player availability.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9177445B2Tournament gaming systems and administration server
Publication Date: 2015.11.03 LNW GAMING INC
  • US9177445B2 patent drawing
  • US9177445B2 patent drawing
  • US9177445B2 patent drawing

AI summary

Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a tournament gaming system, includes a plurality of gaming machines connected to a network, a tournament administration server, a tournament session server, a session service, and a session database. The tournament session server uses message stream classes and acts as a link between the tournament administration server and the gaming machines. Additionally, the tournament session server registers with the tournament administration server, wherein upon successful registration, the tournament administration server sends tournament messages to gaming machines via the tournament session server. The session service includes transport libraries. Preferably, the transport libraries use pre-configured socket ports for communication, and the session service registers with the libraries to send and receive messages to gaming machines. Typically, the session database is operable for data storage.