Tournament System With Loss Accumulation And Dynamic Scoring

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Solution Overview

Problem

Existing gaming tournaments, such as slot and poker tournaments, lack engagement due to the absence of skill involvement and often result in prolonged durations or unfair chances for players to catch up, making them unfeasible for participants and operators.

Innovation Solution

A multi-player gaming tournament system where players participate in skill-based games until they achieve a designated number of losing outcomes, with points awarded for winning outcomes that increase with consecutive wins and reset upon losses, determining the tournament outcome based on a total score.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a tournament allows players to play until all except the winner have lost their chips, then the tournament determines a clear winner through skill, but the tournament duration becomes excessively long (days or weeks)

Engineering Contradiction:
Improvetournament outcome determinationVSAvoidtournament duration
Core Design Contradiction:
ReliabilityVSDuration of action of moving object

Solution Approach 1:

The patent segments the traditional continuous tournament into discrete rounds with a fixed number of games per round. Each round is self-contained with its own winner determination, allowing multiple rounds to be played efficiently. This segmentation prevents excessively long durations while maintaining skill-based outcome determination through structured progression.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements periodic action by organizing games into fixed-round structures where each round has a predetermined number of games. This periodic structure creates natural stopping points and allows for efficient tournament progression, preventing the tournament from dragging on indefinitely while maintaining competitive integrity through repeated cycles of play.

Inventive Principle:
Principle #19Periodic action

2Duration of action of moving object

If a tournament caps player participation at a set number of games, then the tournament duration is controlled, but players who start poorly cannot catch up and win

Engineering Contradiction:
Improvetournament duration controlVSAvoidplayer recovery opportunity
Core Design Contradiction:
Duration of action of moving objectVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the number of games per round adaptable rather than fixed for the entire tournament. Players can participate in multiple rounds, and the structure allows for dynamic adjustment of participation based on performance. This enables players who start poorly to recover in subsequent rounds while maintaining overall tournament duration control through the multi-round framework.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent ensures continuity of useful action by allowing players to continue participating across multiple rounds rather than being eliminated after a single fixed set of games. This continuous participation opportunity allows skilled players to demonstrate their abilities over time and recover from early poor performance, while the tournament maintains structured progression through defined rounds.

Inventive Principle:
Principle #20Continuity of useful action

3Ease of operation

If a tournament uses purely random slot games, then the tournament structure is simple to operate, but no skill is involved making play uninteresting

Engineering Contradiction:
Improvetournament operation simplicityVSAvoidskill involvement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent merges simple slot game mechanics with skill-based tournament structure. The underlying slot games remain simple to operate, but the tournament layer introduces skill elements through strategic decision-making about game selection, betting strategies, and resource management across multiple rounds. This combination maintains ease of operation while adding skill involvement.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent makes the tournament system universal by accommodating both simple slot games and skill-based gameplay within the same framework. The multi-functional tournament structure can adapt to different game types and skill levels, allowing operators to maintain simple operation procedures while enabling skill expression through the overall tournament strategy and player decisions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10242535B2Game tournaments and gaming systems having a loss accumulation feature
Publication Date: 2019.03.26 FISHON TODD
  • US10242535B2 patent drawing
  • US10242535B2 patent drawing
  • US10242535B2 patent drawing

AI summary

A gaming tournament and tournament system allow multiple players to play a plurality of individual games, such as at gaming machines of the system. Each player plays individual games until they have achieved a predesignated number of game losses. Each player is assigned a tournament score, such as comprising an aggregate of points which are awarded for each winning game outcome. The individual games may comprise poker games which include a replacement card feature and a dynamic point award configuration.