Toy Action Figure with Supercapacitor Backpack for Autonomous Interaction

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Solution Overview

Problem

Current Lego-like toys lack the ability to move autonomously, emit sound, change facial expressions, and respond to external stimuli, limiting their play modes and interactive capabilities, especially when integrated into video games.

Innovation Solution

A toy figure with a removable electronics backpack that includes a power supply, microcontroller, and sensors, allowing for wireless communication and interaction with video games, enabling motion detection, facial expression changes, and sound emission through the use of high-energy density supercapacitors, photochromic, thermochromic, electrochromic, LCD, LED, and electrochromic materials.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Use of energy by moving object

If traditional battery power sources are used in toy figures, then the toys can operate, but the energy density is low and the toys cannot sustain high-power functions like autonomous movement and sound emission

Engineering Contradiction:
Improveenergy densityVSAvoidbattery size
Core Design Contradiction:
Use of energy by moving objectVSQuantity of substance

Solution Approach 1:

The patent transitions from traditional battery chemistry to supercapacitor technology, fundamentally changing the energy storage parameter. Supercapacitors provide high energy density and high power output in a compact form, enabling the toy figure to sustain autonomous movement, sound emission, and facial expression changes without requiring large battery compartments.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If toy figures are equipped with electronics for autonomous movement and interaction, then play value increases, but the device complexity increases

Engineering Contradiction:
Improveinteractive capabilityVSAvoidelectronics complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent integrates multiple functions into a single toy figure platform: autonomous movement through sensors and actuators, sound emission through speakers, facial expression changes through chromic materials, and video game interaction through wireless communication. This multi-functional integration increases play value while managing complexity through a unified design approach.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent replaces traditional mechanical toy operations with electronic and optical systems. Instead of manual manipulation, the toy uses sensors, microcontrollers, and actuators for autonomous movement. Facial expressions are changed through photochromic, thermochromic, and electrochromic materials rather than mechanical parts, reducing moving components and simplifying the overall system.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Duration of action of stationary object

If rechargeable supercapacitors are used, then the toys can be recharged and used repeatedly, but the manufacturing precision requirements increase

Engineering Contradiction:
Improveoperational durationVSAvoidsupercapacitor integration precision
Core Design Contradiction:
Duration of action of stationary objectVSManufacturing precision

Solution Approach 1:

The patent incorporates rechargeable supercapacitors and charging circuits into the toy figure during manufacturing, preparing the power system in advance. This preliminary integration ensures proper connection and positioning of the supercapacitor components, managing manufacturing precision requirements through planned integration rather than retrofitted installation.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances play experience by allowing the toy figures to move, change expressions, and interact with video games, providing a more realistic and adaptive play environment while ensuring safety and efficiency with rechargeable, eco-friendly power sources.

Implementation Method 1

high-energy density supercapacitors

Methodology Applied
Scientific EffectCapacitance: Capacitance

Implementation Method 2

photochromic, thermochromic, electrochromic, LCD, LED, and electrochromic materials

Methodology Applied
Scientific EffectPhotochromism: Photochromism

Implementation Method 3

photochromic, thermochromic, electrochromic, LCD, LED, and electrochromic materials

Methodology Applied
Scientific EffectThermochromism: Thermochromism

Implementation Method 4

photochromic, thermochromic, electrochromic, LCD, LED, and electrochromic materials

Methodology Applied
Scientific EffectElectrochromism: Electrochromism

Implementation Method 5

LED, and electrochromic materials

Methodology Applied
Scientific EffectLight Emitting Diode: Light Emitting Diode

Data Source

PatentUS11752441B1Toy action figure with remote and local power, play, identification, and selective activation
Publication Date: 2023.09.12 BANGO JOSEPH J
  • US11752441B1 patent drawing
  • US11752441B1 patent drawing
  • US11752441B1 patent drawing

AI summary

A toy figure with a changeable face comprising: a head; a facial area located on the head; a torso attached to the head; a pair of arms attached to the torso; a pair of legs attached to the torso; changeable markings located on the facial area, the changeable markings will change when the changeable markings receive a stimuli. A toy figure backpack comprising: a container, the container comprising a front side configured to abut against a toy figure, and a rear side; attachment means located on the container, and configured to removeably attach to the toy figure; a pair of electrically conductive contacts located on the front side; a pc board in communication with the pair of electrically conductive contacts, the pc board located within the container; a power supply located within the container and in communication with the pc board.