Accelerometer Toy Ball With Motion-Triggered Signal Display

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Solution Overview

Problem

Existing toys and ball games lack innovative features that provide additional amusement, education, and user experience while maintaining a conventional 'look and feel'.

Innovation Solution

A device housed in a single enclosure, equipped with an accelerometer for motion sensing, an annunciator for visual or audible signaling, and a controller to activate the annunciator based on sensed motion, powered by a primary or rechargeable battery with options for contactless charging.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If motion sensing and annunciator components are added to a ball or toy, then user experience and amusement value are enhanced, but device complexity increases

Engineering Contradiction:
Improveuser experienceVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines the accelerometer, controller, annunciator, and power source into a single integrated enclosure, creating a unified device that maintains the simple appearance of a conventional ball or toy while incorporating multiple functional components. This merging approach enhances user experience through motion-responsive features while minimizing the perception of complexity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The device is designed to serve multiple functions: it can be used as a conventional ball for playing, as a toy for amusement, and as a motion-sensing device with annunciator capabilities. The controller is programmed to respond to various motion patterns (throwing, catching, kicking) with different annunciator responses, providing versatility without requiring multiple separate devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If electronic components are integrated into a conventional ball or toy enclosure, then additional amusement and educational value are provided, but manufacturing complexity increases

Engineering Contradiction:
Improveeducational valueVSAvoidease of manufacture
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The device is divided into distinct functional modules: an accelerometer module for motion sensing, a controller module for processing signals, an annunciator module for output, and a power source module. Each module can be independently tested and replaced, simplifying the manufacturing and quality control processes while maintaining the integrated appearance of a conventional ball or toy.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The electronic components are nested within the enclosure of the ball or toy, with the accelerometer, controller, annunciator, and power source arranged in a compact configuration inside the hollow interior. This nesting approach allows the device to maintain its conventional external appearance while incorporating sophisticated electronic functionality, making it easier to manufacture using standard ball-making techniques combined with electronic component assembly.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Shape

If multiple components are housed in a single enclosure, then the device maintains a conventional appearance, but component integration becomes more difficult

Engineering Contradiction:
Improveconventional appearanceVSAvoidcomponent integration
Core Design Contradiction:
ShapeVSDevice complexity

Solution Approach 1:

Different regions of the enclosure are optimized for specific components: the accelerometer is positioned to detect motion from various directions, the annunciator is placed for optimal visual or audible output, and the power source is positioned to balance the center of gravity. This local optimization allows each component to function effectively while maintaining the overall conventional appearance of the ball or toy.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The controller is programmed with dynamic response logic that adapts to different motion patterns and playing scenarios. The system can distinguish between various types of motion (throwing, catching, kicking) and provide appropriate annunciator responses, allowing the device to maintain its simple physical structure while exhibiting complex adaptive behavior that enhances user experience.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The device enhances user experience by providing additional amusement and educational value through responsive visual and audible signals, maintaining a conventional appearance and being easy to construct and manufacture.

Implementation Method 1

an accelerometer for sensing the device acceleration

Methodology Applied
Scientific EffectAccelerometer: Accelerometer

Implementation Method 2

A power source is included that may power the electrical components such as the accelerometer, the annunciator, the controller and any other power-consuming components

Methodology Applied
Scientific EffectBattery (electricity): Battery (electricity)

Data Source

PatentUS12249842B2Device for displaying in response to a sensed motion
Publication Date: 2025.03.11 MAY PATENTS LTD
  • US12249842B2 patent drawing
  • US12249842B2 patent drawing
  • US12249842B2 patent drawing

AI summary

A device including a visual or audible signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic is disclosed. The device may be used as a toy for amusement, and may be shaped like a play ball or as a handheld unit. The device may be powered from a battery, which may be charged from an AC power directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to the sensed acceleration magnitude or direction, such as sensing the crossing a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.