Toy Integration via Capacitive Sensors and Programmable Payloads

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Videogames and physical toys have traditionally been mutually exclusive, requiring users to choose between the two forms of play, limiting the ability to integrate real-world objects into gaming experiences and complicating customization and inventory management.

Innovation Solution

A physical object with capacitive touch sensors and a programmable electronic payload that communicates with a gaming device, allowing users to customize virtual representations of toys through user inputs and receive commands from the game, enabling seamless integration of physical toys into videogames.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users choose between physical toys and videogames, then one form of play is enjoyed, but the other must be sacrificed

Engineering Contradiction:
Improveintegration of physical toys into videogamesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges physical toys with videogames by embedding electronic components (capacitive touch sensors, transceivers, programmable payloads) directly into the toy structure. This allows the physical toy to communicate with and be controlled by the videogame system, enabling seamless integration where the toy becomes an interactive element within the digital game environment.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The physical toy is designed with multi-functionality, serving both as a traditional play object and as an interactive gaming device. The toy can be played with physically while simultaneously functioning as a controller or character in the videogame, allowing a single object to fulfill multiple roles across different play modes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If physical toys are integrated into videogames, then customization and inventory management are simplified, but device complexity increases

Engineering Contradiction:
Improvecustomization and inventory managementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The toy includes a programmable electronic payload that can be automatically configured by the videogame system through wireless communication. When the toy is detected by the game, the system automatically programs the appropriate characteristics, abilities, and customization data into the toy's memory, eliminating the need for manual setup or complex user configuration processes.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The toy incorporates capacitive touch sensors that detect user interactions and transmit this information back to the videogame system. This feedback loop allows the game to respond dynamically to physical toy manipulation, enabling intuitive customization where user actions on the physical toy directly translate to virtual customization options in the game.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables users to seamlessly integrate physical toys into videogames, simplifying customization and inventory management, and enhancing gameplay by allowing real-world objects to affect in-game experiences.

Implementation Method 1

a first capacitive touch sensor for receiving a user input

Methodology Applied
Scientific EffectCapacitive touch sensing: Capacitance

Data Source

PatentUS10610777B2Interactive videogame using game-related physical objects
Publication Date: 2020.04.07 ACTIVISION PUBLISHING INC
  • US10610777B2 patent drawing
  • US10610777B2 patent drawing
  • US10610777B2 patent drawing

AI summary

A videogame includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys include touchpoints that can be used to affect and navigate gameplay. Further, the toys include programmable payloads that can be programmed in response to gameplay.