Toy Detection System for Video Game Interaction

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Solution Overview

Problem

Video games and toys have traditionally been mutually exclusive forms of entertainment, requiring users to choose between them, limiting the ability to combine imaginative play with interactive experiences.

Innovation Solution

A computer-implemented method and system that allows physical objects to control virtual objects in video games, enabling users to detect and interact with toys using a detection device, retrieve identification information, and execute game sequences based on the toy's presence and movement, thereby integrating physical and virtual play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users choose traditional toys for imaginative play, then creativity and imagination are enhanced, but interactive digital engagement is lost

Engineering Contradiction:
Improveimaginative play capabilityVSAvoidinteractive engagement
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent merges physical toys with digital video game systems by enabling the toys to be detected by the console and integrated into the virtual game world. Physical objects are scanned, identified, and transformed into virtual representations that can interact with game elements, combining the tangible creativity of traditional play with the interactive engagement of digital games.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system uses an intermediary detection and scanning mechanism that bridges the physical toy and the digital game console. The console scans the physical object, retrieves identification information, and creates a virtual representation, serving as a mediator that translates physical play into digital interaction without replacing either experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If users choose video games for interactive experiences, then digital engagement is enhanced, but imaginative creativity is limited

Engineering Contradiction:
Improveinteractive engagementVSAvoidimaginative play capability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system merges the structured interactive experience of video games with the open-ended creativity of imaginative play. Players can bring their own physical toys into the game world, allowing them to create custom characters and scenarios while maintaining the interactive feedback loop of digital gaming.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system dynamically adapts the video game experience based on the physical objects introduced by players. The game can adjust its content, difficulty, and narrative based on what physical toys are present, making the interactive experience flexible and responsive to player creativity rather than fixed and predetermined.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If physical objects are integrated into video game control, then seamless play integration is achieved, but device complexity increases

Engineering Contradiction:
Improveplay integrationVSAvoiddetection system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The physical toys contain embedded identification information (such as RFID tags, barcodes, or other machine-readable identifiers) that enable them to self-identify when scanned by the console. The toys essentially service themselves by providing their own identification data, eliminating the need for complex manual registration or configuration systems.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The identification information is pre-encoded into the physical objects during manufacturing. This preliminary action of embedding identifiers means that when the toys are introduced to the game system, they can be immediately recognized and integrated without requiring complex real-time analysis or configuration, simplifying the detection system's workload.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9381430B2Interactive video game using game-related physical objects for conducting gameplay
Publication Date: 2016.07.05 ACTIVISION PUBLISHING INC
  • US9381430B2 patent drawing
  • US9381430B2 patent drawing
  • US9381430B2 patent drawing

AI summary

A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The interactive video game presents a play pattern such that when a toy is detected in a detection area of the peripheral, the virtual game system may process the placement of the toy so as to effectuate a video game control action such as an attack or a maneuver to evade an enemy.