Toy Ejecting Accessory via Deformable Body Segmentation
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Solution Overview
Problem
Existing toy vehicles are limited in play modes, leading to rapid loss of interest and discard by children due to their rigid and single-play functionality.
Innovation Solution
A toy design that incorporates a deformable part and an accessory locking mechanism, allowing the toy to eject an accessory and change forms, thereby extending play modes through deformation and flipping actions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If the toy structure is made rigid and simple, then the manufacturing cost is reduced and the structure is simplified, but the play modes become single and rigid, leading to loss of interest
Solution Approach 1:
The toy body is designed with a deformable part that can change shape between a first form and a second form. This dynamic transformation capability allows the toy to offer multiple play modes without requiring multiple separate toys, thereby increasing versatility while maintaining a relatively simple overall structure.
Solution Approach 2:
The accessory is designed to be detachable and reusable across different play scenarios. It can be attached to the toy body in different configurations and used in various play modes, making a single accessory serve multiple functions and extending the toy's versatility without adding complex structures.
2Adaptability or versatility
If the toy includes deformable parts and ejection mechanisms, then the play variety is enhanced, but the device complexity increases
Solution Approach 1:
The toy body is segmented into a fixed part and a deformable part that can independently change shape. This segmentation allows the deformable part to provide transformation functionality without requiring the entire toy structure to be complex, thereby enhancing play variety while controlling overall device complexity.
Solution Approach 2:
The accessory ejection mechanism utilizes the deformation of the deformable part itself to drive the ejection process. When the deformable part transforms from the first form to the second form, it automatically drives the accessory locking member to release and eject the accessory, eliminating the need for separate complex ejection mechanisms.
3Device complexity
If the accessory is permanently attached, then the structure is simplified, but the play modes are limited and children lose interest
Solution Approach 1:
The accessory locking member is designed to dynamically switch between locked and unlocked states based on the deformation of the deformable part. This dynamic locking mechanism allows the accessory to be securely attached during some play modes and easily ejected for different play scenarios, providing versatility without requiring complex attachment systems.
Solution Approach 2:
The accessory locking member acts as an intermediary between the deformable part and the accessory. It translates the deformation motion of the deformable part into the locking and unlocking actions, enabling simple attachment and detachment without direct complex mechanisms between the deformable part and accessory.
Data Source
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AI summary
A toy (1000) includes a toy body (100) and an accessory (200). The toy body (100) includes an accessory locking member (4) which cooperates with or is separated from the accessory (200) to position or eject the accessory (200). The accessory (200) is provided with a first clamping part (204) configured to clamp a toy disc (300).