Toy Electronic Payload Unlocking via Game Achievements

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Solution Overview

Problem

Video games lack a physical component that allows players to interact with a representative object, creating a distinct separation between the game world and the real world, limiting the immersive experience.

Innovation Solution

A video game system comprising a console and a toy with an electronic payload that communicates with the gaming device, enabling visual, audio, and motion effects in response to game events or achievements, with the ability to persist even when not connected, and allowing real-world toy effects to be reflected in the virtual game representation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If video games are provided through electronic devices with display only, then the game can be played with simple equipment, but the game lacks physical interaction and creates separation between game world and real world

Engineering Contradiction:
Improvesimplicity of equipmentVSAvoidphysical interaction capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent merges the virtual game environment with a physical toy object. The toy includes an electronic payload that can be activated by game events, creating a hybrid system that combines digital gaming with tangible physical interaction. This allows players to hold and manipulate a physical representation of game elements while maintaining connection to the virtual game world through wireless communication.

Inventive Principle:
Principle #5Merging (Combining)

2Productivity

If toy functionality is always enabled, then the toy provides continuous entertainment, but the gaming experience lacks achievement and progression rewards

Engineering Contradiction:
Improvecontinuous entertainmentVSAvoidachievement reward mechanism
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The toy's electronic payload is designed with dynamic functionality that changes based on game progression. Initially, the payload has limited or no functionality, but as players achieve milestones in the game, new features are unlocked and activated in the physical toy. This creates a dynamic system where the toy evolves and gains new capabilities in response to virtual game events.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback loops where virtual game achievements trigger physical changes in the toy. When players complete game objectives, the gaming device communicates with the toy to activate corresponding electronic payload features, providing tangible feedback that reinforces virtual accomplishments and encourages continued play.

Inventive Principle:
Principle #23Feedback

3Productivity

If toy electronic payload is always active, then the toy provides continuous effects, but energy consumption increases and effects cannot persist when disconnected

Engineering Contradiction:
Improvecontinuous effectsVSAvoidenergy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The electronic payload operates periodically rather than continuously. The toy receives activation signals from the gaming device that trigger specific effects at appropriate moments. This periodic operation reduces energy consumption while maintaining engaging functionality, as the payload activates only when needed based on game events rather than running continuously.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9039532B2Interactive video game with toys having functionality that is unlocked through game play
Publication Date: 2015.05.26 ACTIVISION PUBLISHING INC
  • US9039532B2 patent drawing
  • US9039532B2 patent drawing
  • US9039532B2 patent drawing

AI summary

A videogame system for use in connection with a toy, where each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys further comprise audio, visual and other effects, wherein at least some of said effects are initially disabled, but later enabled as the user reaches certain achievements with the videogame.