Toy Figure Spring-Biased Drive Mechanism for Reciprocating Limb Motion

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Solution Overview

Problem

Existing toy figures with movable components often require complex internal control systems and multiple motors to achieve varied motion patterns, making them intricate and costly to design and manufacture.

Innovation Solution

A toy figure with a spring-biased drive mechanism that includes a pull string, allowing a limb to move along two distinct paths of motion during different segments of a movement cycle, and an accessory that is detachably coupled and launched during the second segment, utilizing a cam and cam follower mechanism for controlled motion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple motors and complex internal control systems are used to achieve varied motion patterns, then the toy figure can perform complex motion patterns, but the device complexity increases

Engineering Contradiction:
Improvemotion patternsVSAvoiddrive mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The motion cycle is segmented into distinct phases (first movement cycle and second movement cycle) with different paths of motion. The drive mechanism is segmented into a pull string mechanism that operates in alternating cycles, with a cam mechanism that engages at specific positions to create different motion patterns without requiring multiple motors

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The arm is designed to be dynamically reconfigurable, switching between different paths of motion (first path and second path) based on the movement cycle phase. The cam mechanism dynamically changes the arm's trajectory by engaging at different positions, allowing a single motor to produce varied motion patterns through temporal and spatial differentiation

Inventive Principle:
Principle #15Dynamics

2Device complexity

If a simple drive mechanism is used, then the device complexity is reduced, but the ability to provide multiple motion patterns is limited

Engineering Contradiction:
Improvedrive mechanismVSAvoidmotion patterns
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The pull string mechanism operates in periodic alternating cycles, with the arm reciprocating between different positions. The cam mechanism engages periodically at specific positions in the rotation cycle to create distinct motion patterns. This periodic action allows a simple single-motor system to generate multiple motion patterns through temporal sequencing

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The cam mechanism acts as an intermediary between the simple pull string motor and the arm. The cam translates the simple rotational motion of the motor into complex reciprocating motion patterns of the arm by using its geometric profile. This intermediary mechanism allows a simple drive system to achieve varied motion patterns without direct complex control

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The solution provides a simple and cost-effective means to create a toy figure with multiple motion patterns, including reciprocal arm movement and accessory launch, enhancing play value while reducing complexity and production costs.

Implementation Method 1

the drive mechanism includes a spring-biased pull string

Methodology Applied
Scientific EffectSpring: Spring

Implementation Method 2

utilizing a cam and cam follower mechanism for controlled motion

Methodology Applied
Scientific EffectCam: Cam

Data Source

PatentUS8784154B2Toy figure with reciprocally movable limb
Publication Date: 2014.07.22 MATTEL INC
  • US8784154B2 patent drawing
  • US8784154B2 patent drawing
  • US8784154B2 patent drawing

AI summary

A toy figure includes a body, an arm movably coupled to the body, and a drive mechanism coupled to the arm. The drive mechanism moves the arm along a first path of motion between a first position and a second position during a first segment of a movement cycle, and the drive mechanism moves the arm along a second path of motion between the second position and a third position during a second segment of the movement cycle.