Interactive Toy Identity Configuration for Flexible Behavior
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Solution Overview
Problem
Existing toy systems require complex assembly and manipulation skills to achieve desired functional behaviors, lacking user-friendly configuration mechanisms for combining toy elements to create interactive models with flexible and reliable behaviors.
Innovation Solution
An interactive toy element with an input device, output device, data communication, and processor, featuring an interaction module and identity configuration module that allows for modular and intuitive configuration of behavioral identities through primary and secondary data structures, using a primacy ranking system to combine and modify identities based on predefined rules.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If toy system elements include preconfigured function devices and programmable processors to enhance play experience, then the functional behavior of assembled toy models becomes complex, but the system becomes harder to use and requires higher technical insight
Solution Approach 1:
The patent segments the configuration process into distinct identity types (primary identity, secondary identity, and further identities) that can be independently selected and combined. Each identity represents a modular set of behavioral parameters, allowing users to build complex behaviors through composition rather than direct configuration, thereby maintaining ease of use while achieving functional versatility.
Solution Approach 2:
The patent introduces an intermediary configuration system that translates user-friendly identity selections into detailed behavioral parameters. Instead of directly configuring complex control structures and data communication protocols, users interact with predefined identities that serve as intermediaries, automatically handling the technical complexity while delivering desired functional behaviors.
2Manufacturing precision
If detailed knowledge of control structures and data communication is required to configure toy elements, then precise functional behavior can be achieved, but the configuration process becomes complex and time-consuming
Solution Approach 1:
The patent applies preliminary action by pre-defining multiple identity types with predetermined behavioral parameters, control structures, and data communication configurations. These identities are prepared in advance and stored in the system, allowing users to select and apply them without performing detailed configuration tasks. This ensures precise functional behavior is achieved through pre-engineered identities while keeping the configuration process simple.
3Adaptability or versatility
If the toy system allows flexible design of different toy assemblies with rich functionality, then educational and play activities are enhanced, but the mechanism to alter behavior becomes increasingly difficult to use
Solution Approach 1:
The patent implements universality by creating a unified identity configuration system that works across all toy elements and assemblies. The same mechanism for selecting and combining identities (primary, secondary, and further identities) applies regardless of the specific toy elements being configured. This universal approach enables flexible design of diverse toy assemblies while maintaining consistent ease of operation through the standardized identity-based configuration method.
Data Source
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AI summary
An interactive toy element and a toy system comprising one or more interactive toy elements is disclosed. The interactive toy element comprises an input device, an output device, a data communication device, and a processor operationally connected to the input device, the output device, and the data communication device. The processor comprises an interaction module and an identity configuration module. The interaction module is configured to control the output device to generate an output in response to a trigger signal received from the input device, according to a behavioural data structure. The identity configuration module is configured to receive primary behavioural data representing a primary identity; to receive secondary behavioural data representing a secondary identity different from the primary identity; to insert the primary behavioural data in the behavioural data structure of the interaction module, thereby configuring a specific identity of the interactive toy element according to the primary identity; and to insert the secondary behavioural data in the behavioural data structure of the interaction module, thereby configuring a modified specific identity of the interactive toy element based on at least a combination of the primary and secondary behavioural identities in agreement with predefined configuration rules.