Interactive Toy Message Transmission with Grant Flag Control

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing interactive toys do not effectively facilitate constructive communication between users, such as parents and children, by capturing and transmitting messages in a way that encourages positive behavior and feedback.

Innovation Solution

An interactive toy system comprising an outer body, buttons, an integrated circuit with processors and memory, a battery, a speaker, and a microphone, which allows users to record and transmit messages associated with a grant flag, enabling the setting of a wishing mode to match the grant flag and store incoming messages after the mode is set to true.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If existing interactive toys are used, then basic toy functions are provided, but constructive communication and message transmission between users are not effectively facilitated

Engineering Contradiction:
Improvecommunication facilitation capabilityVSAvoidmessage transmission effectiveness
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent implements a feedback mechanism where messages sent from a first user to a second user are acknowledged and confirmed through the toy system. The toy provides feedback indicators (visual or auditory) to confirm message transmission status, ensuring that communication is effective and information is not lost in transit.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The interactive toy serves as an intermediary device between users, capturing, storing, and transmitting messages. The toy acts as a mediator that facilitates communication by receiving messages from one user and delivering them to another, thereby preventing information loss during transmission.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If message recording and transmission features are added, then constructive communication is enhanced, but device complexity increases

Engineering Contradiction:
Improvemessage recording capabilityVSAvoidsystem structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple functions (message recording, storage, transmission, and playback) into a single integrated toy device. By merging these communication functions with the existing toy structure, the system enhances versatility without proportionally increasing complexity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The interactive toy is designed as a multi-functional device that can record messages, store them in memory, transmit them to other users, and playback received messages. This universal design allows one device to perform multiple communication tasks, reducing the need for separate specialized devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If wish granting mode with grant flag is implemented, then user engagement is improved, but programming complexity increases

Engineering Contradiction:
Improveuser interaction engagementVSAvoidprogram logic complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements a grant flag mechanism that is pre-configured in the program logic. Before message processing occurs, the system checks the grant flag status to determine whether to fulfill wishes. This preliminary action simplifies the overall program structure by establishing clear conditional logic upfront.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The grant flag acts as a binary parameter (true/false) that controls the wish granting functionality. By using a simple parameter change rather than complex logic, the system can easily toggle between wish granting modes, improving user engagement without significantly increasing programming complexity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10118106B2Interactive toy and method of use
Publication Date: 2018.11.06 COUCH CHARLES VINCENT
  • US10118106B2 patent drawing
  • US10118106B2 patent drawing
  • US10118106B2 patent drawing

AI summary

An interactive toy system comprising an outer body, a one or more buttons, an integrated circuit, a battery, a speaker, and a microphone. Said integrated circuit comprising a one or more processors, and a memory. Said memory of said integrated circuit configured to store a one or more outgoing messages comprising a first outgoing message. Said interactive toy is configured to playback said first outgoing message after said first input. Said one or more outgoing messages are associated with a grant flag comprising a true or false value. Said interactive toy is configured to set a wishing mode flag to match said grant flag from said first outgoing message. Said interactive toy is configured to record and store a one or more incoming messages, comprising a first incoming message, after said wishing mode is set to true.