Interactive Electronic Toy Pattern Recognition Control

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Solution Overview

Problem

Conventional toys lack interactive capabilities, leading to suboptimal entertainment experiences as they fail to engage players through dynamic interactions.

Innovation Solution

An interactive electronic device equipped with an image capture module, a response module, and a processing module that captures images and outputs control signals based on detected patterns, enabling various response actions such as movement and actions in electronic toys.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional toys are used, then manufacturing simplicity is maintained, but interactive capability and entertainment value deteriorate

Engineering Contradiction:
Improveinteractive capabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The electronic device integrates multiple functions including image capture, pattern recognition, and multiple response actions (movement, sound, light) into a single toy system, enabling it to interact with various patterned objects universally

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The processing module acts as an intermediary between the image capture module and response modules, interpreting patterns and coordinating appropriate responses, thereby managing system complexity centrally

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If electronic components are added to enhance interactivity, then entertainment value improves, but device complexity increases

Engineering Contradiction:
Improveinteractive capabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into distinct functional modules: image capture module for detecting patterns, processing module for recognition and decision-making, and response modules for executing actions, allowing independent optimization of each component

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Traditional mechanical toy interactions are replaced with electronic image recognition and digital pattern matching systems, enabling more sophisticated and versatile interactive capabilities

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If pattern recognition capability is implemented, then adaptability to different objects improves, but processing complexity increases

Engineering Contradiction:
Improvepattern recognition capabilityVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The processing module is pre-programmed with pattern recognition algorithms and response protocols, enabling it to quickly identify and respond to various patterns without complex real-time processing decisions

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10929626B2Interactive electronic device
Publication Date: 2021.02.23 PIXART IMAGING INC
  • US10929626B2 patent drawing
  • US10929626B2 patent drawing
  • US10929626B2 patent drawing

AI summary

An interactive electronic device includes an image capture module, a response module and a processing module. The image capture module is for capturing images. The processing module is for generating a first or second command set according to the image and output a control signal. The response module is for driving the interactive electronic device to perform a first continuous reaction corresponding to a specific pattern contained in the image according to the first command set or drive the interactive electronic device to perform a second continuous reaction according to the second command set. The processing module is further for replacing, adding or deleting at least a command in the first command set in a random manner thereby randomly obtaining a new command set.