Toy Identification Peripheral for Cross-Platform Game State Persistence

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Solution Overview

Problem

Video games lack a physical component that allows players to interact with representative objects, creating a distinct separation between the game play world and the real world, limiting the immersive experience.

Innovation Solution

A video game system that includes a console, a peripheral device capable of identifying toys, and a server that updates and stores characteristics and attributes of these toys, allowing them to be recognized and integrated into the game environment, enabling real-world objects to affect game play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If physical toys are integrated with video game systems, then the immersive experience and connection between real and virtual worlds is improved, but the device complexity increases

Engineering Contradiction:
Improveintegration of physical toys with virtual game environmentVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a peripheral device as an intermediary between the physical toy and the video game system. This peripheral includes a reader that detects toy information and a transmitter that communicates with the gaming platform, thereby mediating the integration without requiring direct complex integration between the toy and the game system itself.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system is segmented into distinct functional components: the physical toy with its embedded identifier, the peripheral device with reader and transmitter functions, and the remote server with database. This segmentation allows each component to be developed and maintained independently, reducing overall system complexity while enabling toy integration.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If character attributes are stored on a remote server, then data persistence across multiple gaming platforms is improved, but the loss of information during transmission may occur

Engineering Contradiction:
Improvecross-platform data availabilityVSAvoiddata transmission reliability
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system implements feedback mechanisms where the peripheral device reads toy information, transmits it to the remote server, and the server stores and returns updated character attributes. This feedback loop ensures data consistency across platforms while allowing for error detection and correction during transmission.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system stores character attributes on the remote server before they are needed for gameplay, creating a backup that prevents information loss. The server maintains persistent storage of character data, ensuring that even if transmission errors occur, the data is preserved and can be retrieved.

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Data Source

PatentUS9649565B2Server based interactive video game with toys
Publication Date: 2017.05.16 ACTIVISION PUBLISHING INC
  • US9649565B2 patent drawing
  • US9649565B2 patent drawing
  • US9649565B2 patent drawing

AI summary

A video game system comprising a console (such as a game console, computer, mobile device or web site), a peripheral for a gaming platform, and a toy. The gaming platform is capable of identifying the toy and a character corresponding to the toy is depicted in the video game. The video game character corresponding to the toy has certain characteristics and/or attributes. The data for these characteristics and attributes is stored on a server accessible to each compatible gaming platform. As the user uses the character to play the video game, thereby altering the character's characteristics and attributes, the updated attributes are stored by the game system to the server connected to the game system. Updated character data is thereafter available to the user for subsequent game play via any gaming platform connected to the server.