Toy Registration System Virtual World Engagement

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Solution Overview

Problem

There is a lack of continuity between toy manufacturers and consumers after the initial purchase of a toy, missing an opportunity to engage children in imaginative play and maintain a relationship that could lead to increased sales and customer satisfaction through a virtual world experience.

Innovation Solution

A system that allows users to register toys online using a registration code, providing access to a virtual world where the toy can be used in various activities and scenarios, maintaining the relationship between the toy owner and manufacturer, and offering additional toys, accessories, and services.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a toy is purchased as a traditional physical product, then the transaction is completed and the manufacturer relationship ends, but this loses the opportunity for continuous engagement and additional sales

Engineering Contradiction:
Improvesales potentialVSAvoidrelationship duration
Core Design Contradiction:
ProductivityVSDuration of action of stationary object

Solution Approach 1:

The patent implements a virtual world system that maintains continuous engagement between the toy owner and manufacturer after the initial purchase. The virtual representation of the toy remains accessible online, allowing ongoing interactions, activities, and updates that extend the relationship indefinitely rather than ending at the point of sale.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The patent creates a multi-functional platform that serves multiple purposes: it acts as a virtual play environment, a marketing channel for additional toys and accessories, a community space, and a customer relationship management tool. This universal system addresses multiple business needs simultaneously.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If a virtual world system is implemented to maintain toy manufacturer relationships, then customer engagement and additional sales opportunities increase, but system complexity and implementation costs increase

Engineering Contradiction:
Improveengagement opportunitiesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy or representation of the physical toy that exists in the online environment. This virtual replica maintains the essential characteristics and identity of the original toy while enabling new digital interactions, activities, and features that would be impossible with the physical object alone.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces a virtual world platform as an intermediary between the physical toy and the customer. This intermediary layer provides the infrastructure for ongoing engagement, allowing the manufacturer to maintain relationships and offer additional value without requiring direct complex interactions.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If a virtual representation of the toy is created online, then play variety and interactivity increase, but the initial purchase value proposition becomes more complex

Engineering Contradiction:
Improveplay experienceVSAvoidregistration process
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent performs preliminary actions by automatically creating the virtual representation of the toy and setting up the basic virtual world environment at the time of purchase or during a simple registration process. This preparatory work is done in advance so that when the customer accesses the virtual world, the toy is already ready for immediate play without requiring complex setup.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS7465212B2System and method for toy adoption and marketing
Publication Date: 2008.12.16 GANZ
  • US7465212B2 patent drawing
  • US7465212B2 patent drawing
  • US7465212B2 patent drawing

AI summary

An Entertainment System in combination with a commercially purchased toy, wherein the system allows a toy user to register the toy online using a registration code, allowing the user access to various entertainment activities and scenarios in a “virtual world” including a virtual representation of the toy, via a computer connected to the Internet. The system then encourages the user to purchase additional toys to enjoy additional benefits using the Entertainment System. The Entertainment System including a database subsystem, a registration subsystem, a server subsystem, and a virtual world providing subsystem.