Interactive Toy Rotation Angle Obstacle Detection
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Solution Overview
Problem
There is a need for an interactive toy that enhances user experience by training reaction sensitivity and combining learning with entertainment, while integrating advanced technologies like AI and multimedia.
Innovation Solution
An interactive toy with a housing, control module, motor, rotating shaft, measurement module, analysis module, and external sensing module, which measures and analyzes the rotation angle of an external member to detect obstacles, and adjusts its behavior accordingly, using sound and display modules to enhance user interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional toys are used, then manufacturing cost is low and structure is simple, but interactivity and entertainment value are insufficient
Solution Approach 1:
The patent integrates multiple functions into a single toy system: the rotating shaft serves both as a mechanical component and a measurement target, the external member functions as both the interactive element and the object being measured, and the system combines entertainment with reaction sensitivity training. This multi-functionality approach enhances interactivity without proportionally increasing complexity.
Solution Approach 2:
The patent replaces purely mechanical traditional toys with an intelligent system that incorporates motion sensing technology. The measurement module uses sensing capabilities to detect the rotation of the external member, substituting simple mechanical interaction with intelligent detection and response, thereby enhancing interactivity while managing complexity through technology integration.
2Adaptability or versatility
If intelligent technology is integrated into interactive toys, then interactivity and entertainment value are enhanced, but device complexity increases
Solution Approach 1:
The patent divides the system into distinct functional modules: a control module that manages operation, a measurement module that detects rotation, an analysis module that processes data, and a display module that provides feedback. This segmentation allows each component to perform its specific function efficiently, enhancing interactive fun while organizing complexity into manageable, independent units.
Solution Approach 2:
The patent implements a feedback loop where the measurement module detects the rotation of the external member, the analysis module compares the measured angle with a preset reference angle to determine obstacle encounter, and the display module provides immediate visual feedback. This feedback mechanism enhances interactive fun by making the system responsive to user actions while managing complexity through structured information flow.
3Adaptability or versatility
If motion sensing technology is used to measure rotation angle, then reaction sensitivity training is enabled, but measurement precision requirements increase
Solution Approach 1:
The patent employs a preset reference angle that is established before the interaction begins. This preliminary setting provides a benchmark against which the measured rotation angle is compared, enabling reaction sensitivity training without requiring extremely high measurement precision. The preset reference angle acts as a tolerance buffer, allowing the system to function effectively with moderate measurement accuracy.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The toy effectively trains user reaction sensitivity, provides a user-friendly and engaging experience, and improves parent-child intimacy by combining learning with entertainment, using human-computer interaction and multimedia elements.
Implementation Method 1
The external sensing module includes an ultrasonic sensor or a position sensor
Implementation Method 2
The measurement module includes a photoelectric encoder read head and an encoder grating disk
Data Source
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Figure 5
AI summary
An interactive toy includes a housing (1), a control module (11), a motor (7), a rotating shaft (5), and an external member (2). The rotating shaft (5) is exposed outside the housing (1), and is connected to the external member (2). The control module (11) is configured to control the motor (7) to drive the rotating shaft (5) to rotate. The toy further includes a measurement module (6) and an analysis module (12). The measurement module (6) is configured to measure an angle by which the rotating shaft (5) rotates from an initial stationary state to the state in which its rotating speed reaches the maximum. The analysis module (12) is configured to compare a preset reference angle with the angle by which the rotating shaft (5) from the initial stationary state to the state in which its rotating speed reaches the maximum to determine whether the external member (2) encounters an obstacle.