Toy System Dynamic Rule Adjustment for User Adaptability
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Solution Overview
Problem
Existing robotic battle systems are limited to predefined rules and environments, restricting user enjoyment and accessibility across a wide age range.
Innovation Solution
A modular toy system with characters and field items that can be assembled and configured dynamically, using cameras and sensors to detect interaction events and adjust attribute values and battle rules in real-time, allowing flexible battle conditions and user involvement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If battle systems use predefined rules and environments, then system stability and control are improved, but user enjoyment and accessibility across wide age ranges deteriorate
Solution Approach 1:
The patent implements dynamic rule adjustment where battle conditions, rules, and parameters are automatically modified in real-time based on detected user characteristics (age, skill level, physical capabilities). The system transitions from static predefined rules to dynamic adaptive rules that respond to user feedback and performance, enabling the same system to provide appropriate challenges for users across wide age ranges while maintaining stability through controlled adaptation.
Solution Approach 2:
The system changes multiple battle parameters simultaneously including rule sets, environment configurations, character capabilities, and win conditions based on detected user attributes. By adjusting these parameters dynamically rather than creating separate systems for different user groups, the patent achieves both reliability through systematic control and versatility through adaptive parameter modification.
2Adaptability or versatility
If battle systems allow flexible conditions and user involvement, then user enjoyment and accessibility are improved, but system complexity increases
Solution Approach 1:
The patent implements self-service through automatic user characterization and rule generation. The system detects user attributes (age, skill level, physical capabilities) and automatically configures appropriate battle conditions without requiring manual setup or complex user input. This automation reduces the perceived complexity for users while maintaining high flexibility in battle configurations.
Solution Approach 2:
The system continuously monitors battle progress and user performance, using this feedback to dynamically adjust rules and conditions in real-time. This closed-loop feedback mechanism allows the system to adapt to user needs during battle without requiring pre-programming of all possible scenarios, managing complexity through responsive adaptation rather than exhaustive configuration.
3Measurement precision
If remote attack determination uses camera images, then attack accuracy detection is improved, but system complexity and processing requirements increase
Solution Approach 1:
The patent uses camera images to create visual copies or representations of the battle scene and attack trajectories. By processing image data rather than requiring complex sensor arrays or direct physical measurement systems, the patent achieves accurate remote attack detection through optical copying of the battle environment, reducing detection system complexity while maintaining precision.
Data Source
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AI summary
There is provided an information processing apparatus including an attribute management unit configured to manage a variable attribute value associated with each one or more characters existing in a real space, a detection unit configured to detect an interaction event between a first character and a real object by using an image captured by a camera that captures the real space, and a setting unit configured to set a rule for changing the attribute value of the first character depending on the interaction event. In a case where the detection unit has detected the interaction event, the attribute management unit changes the attribute value of the first character in accordance with the rule set by the setting unit.