Toy Top With Movable Component For Two-Step Impact Attack

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Solution Overview

Problem

Conventional toy tops have a simple and unamusing attacking mode, lacking the complexity and power needed to engage players effectively in top battle games.

Innovation Solution

A toy top design featuring a moving component attached to its outer peripheral portion, which moves within a predetermined range during rotation, allowing for a two-step attack mechanism by generating both a collision impact and a secondary impact force through relative movement with the opponent toy top.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a simple body structure is used for the toy top, then the device complexity is reduced, but the attacking mode becomes unamusing and less effective

Engineering Contradiction:
Improvestructure simplicityVSAvoidattacking mode variety
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent applies the dynamics principle by introducing a moving component that can change position relative to the body during rotation. The moving component is movable within a predetermined range along the circumferential direction, allowing it to shift from a first position to a second position. This dynamic movement creates multiple attacking modes: a first attacking mode when the moving component is at the first position, and a second attacking mode when it is at the second position, thereby increasing attacking mode variety without significantly complicating the overall device structure.

Inventive Principle:
Principle #15Dynamics

2Force

If a moving component is added to create a two-step attack mechanism, then the attacking power and amusement value are improved, but the device complexity increases

Engineering Contradiction:
Improveimpact forceVSAvoidcomponent complexity
Core Design Contradiction:
ForceVSDevice complexity

Solution Approach 1:

The patent applies segmentation by dividing the attacking function into two distinct phases: a first impact force generated by the body collision, and a second impact force generated by the moving component's direct contact with the opponent toy top. The moving component is attached to the body via a projection, allowing it to move independently within a predetermined circumferential range. This segmentation of the attacking function enables a two-step attack mechanism that increases impact force and amusement value while keeping each component relatively simple.

Inventive Principle:
Principle #1Segmentation

3Force

If the moving component is positioned to maximize attack power, then the impact force increases, but the structural simplicity is reduced

Engineering Contradiction:
Improvesecond impact forceVSAvoidattachment mechanism complexity
Core Design Contradiction:
ForceVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-positioning the moving component at a first position during the rotation phase, where it does not interfere with the rotational movement. When the body collides with the opponent toy top, the moving component is designed to move to a second position where it can directly contact the opponent, generating enhanced impact force. This preliminary positioning and subsequent movement is achieved through a simple attachment mechanism involving a projection, which allows the moving component to shift position without requiring complex actuators or mechanisms.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10695660B2Toy top
Publication Date: 2020.06.30 TOMY CO LTD
  • US10695660B2 patent drawing
  • US10695660B2 patent drawing
  • US10695660B2 patent drawing

AI summary

A toy top includes a body portion having a component movably connected to an outer peripheral portion thereof. The component is movable within a predetermined range along a circumferential direction of the body around a rotational center of the toy top.