Toy Transponder for Physical Play Data Integration

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Solution Overview

Problem

Current systems for managing virtual content in virtual spaces rely on gameplay stages or levels, lacking real-world physical play data integration, which limits dynamic user character and content updates.

Innovation Solution

A system comprising a first toy object with a transponder, power source, and electronic storage that receives and stores play information from physical interactions, allowing a reader to detect and convey this data to a gaming system for updating virtual content and user relationships.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual content management is based on gameplay stages or levels, then virtual content can be updated according to player progression, but real-world physical play data cannot be integrated into the virtual space

Engineering Contradiction:
Improvevirtual content update capabilityVSAvoidphysical play data integration
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent introduces a transponder as an intermediary device that bridges the physical and virtual worlds. The transponder is attached to physical toys and stores identification information that can be read by a reader device, thereby mediating the transfer of physical play data into the virtual gaming system. This intermediary mechanism enables the integration of real-world physical play information without disrupting the existing virtual content management structure.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces manual tracking of physical play (questionnaires and lab studies) with an automated electronic system. The transponder and reader combination creates an automatic data capture mechanism that eliminates the need for manual data collection methods, thereby substituting mechanical/manual processes with an electronic information transfer system that seamlessly integrates physical play data into the virtual space.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of information

If information about toy usage is gathered via questionnaires and lab studies, then consumer behavior data can be collected, but real-time dynamic updates of virtual content are not achieved

Engineering Contradiction:
Improveconsumer usage data collectionVSAvoidreal-time content update efficiency
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The patent replaces manual data collection methods (questionnaires and lab studies) with an automated electronic data capture system using transponders and readers. This substitution enables real-time collection of toy usage information as children play with the toys, eliminating the delays and inefficiencies associated with manual data gathering methods.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The transponder-equipped toys automatically generate and store play data without requiring active participation from consumers or researchers. The system performs self-service data collection by automatically capturing information whenever a toy is played with and scanned by a reader, thereby eliminating the need for manual data entry and processing.

Inventive Principle:
Principle #25Self-service

3Loss of information

If transponders are integrated into toy objects to store play information, then physical play data can be captured, but device complexity increases

Engineering Contradiction:
Improvephysical play information captureVSAvoidtoy object component structure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent extracts the data storage and identification functionality from the main toy structure by implementing it as a separate, self-contained transponder component. This extracted module can be independently manufactured and then integrated into various toys, thereby minimizing the impact on overall device complexity while still enabling play data capture functionality.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The transponder is designed as a universal component that can be integrated into multiple different toy types and configurations. By creating a standardized, multi-functional transponder module that handles identification, data storage, and communication functions, the patent reduces the need for custom complex systems for each individual toy, thereby managing device complexity across the product line.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Adaptability or versatility

If readers detect toy objects to convey information to gaming systems, then virtual content can be updated with play data, but system complexity increases

Engineering Contradiction:
Improvevirtual space content managementVSAvoiddetection and communication system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the reader functionality with existing gaming system infrastructure, such as televisions, consoles, or computer systems. By integrating the reader device into already-present household entertainment equipment, the patent avoids creating a completely separate complex detection system, thereby reducing overall system complexity while still enabling play data capture and virtual content update capabilities.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9011194B2Managing virtual content based on information associated with toy objects
Publication Date: 2015.04.21 DISNEY ENTERPRISES INC
  • US9011194B2 patent drawing
  • US9011194B2 patent drawing
  • US9011194B2 patent drawing

AI summary

The system described in this disclosure may be configured to read information stored on toy objects that indicates whether the toy objects have been used and/or are being used with other toy objects, gaming systems, and/or other devices. The system described in this disclosure may be configured to facilitate an association of the information stored on the toy objects with virtual entities in a virtual space, update virtual content associated with the virtual entities, determine relationships between users, and/or other perform other functions based on the information stored on the toy objects. The information stored on the toy objects may be updated responsive to the toy objects being used by users with other toy objects, gaming systems, and/or other devices. The use of the toy objects by users may include two or more users playing together with toy objects and/or playing with gaming systems associated with the toy objects.