Trace Indexing via Memory Snapshots for Replay Responsiveness

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Solution Overview

Problem

Existing debugging techniques face challenges in providing a responsive debugging experience due to differences in performance and resource utilization goals between trace recording and replay, leading to long response times when obtaining program state during replay.

Innovation Solution

Indexing trace files by inserting key frames at identified points of interest and pre-calculating memory addresses and values, allowing for granular replay of trace sections and quick retrieval of memory state, thereby reducing the need to replay large portions of program execution.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If trace files are recorded with minimal data (only memory values consumed by code instructions) to reduce file size and recording overhead, then trace file size and recording overhead are reduced, but replay responsiveness deteriorates because obtaining program state requires replaying significant portions of execution

Engineering Contradiction:
Improvetrace file sizeVSAvoidreplay response time
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The patent applies preliminary action by pre-calculating and storing intermediate program states (snapshots) at selected points during the tracing phase. These snapshots contain memory and register values at specific instruction points, allowing the replay process to quickly jump to predetermined states without re-executing entire code sections. This pre-computation during recording enables fast responsiveness during replay while maintaining minimal data recording.

Inventive Principle:
Principle #10Preliminary action

2Measurement precision

If full execution traces are replayed to obtain program state at specific points to ensure accurate debugging information, then measurement precision of program state is improved, but productivity of debugging process deteriorates due to long response times

Engineering Contradiction:
Improveprogram state accuracyVSAvoiddebugging efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent segments the continuous execution trace into discrete snapshots at strategically selected instruction points. Each snapshot captures the complete program state (memory and registers) at that moment. During debugging, users can jump directly to relevant snapshots corresponding to points of interest, obtaining accurate program state information without replaying entire execution sequences. This segmentation enables both precision and efficiency.

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If trace recording uses low resource utilization to minimize impact on the traced program, then ease of operation during tracing is improved, but replay performance deteriorates due to insufficient trace data for responsive debugging

Engineering Contradiction:
Improvetracing overheadVSAvoidreplay speed
Core Design Contradiction:
Ease of operationVSSpeed

Solution Approach 1:

The patent performs preliminary actions during the low-overhead recording phase by identifying and marking specific instruction points where snapshots should be taken. These marked points are determined based on program characteristics and debugging needs. During replay, the system efficiently navigates to these pre-identified snapshot points, achieving fast replay performance without requiring high resource utilization during the original tracing process.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9959194B1Indexing a trace by insertion of memory snapshots for replay responsiveness
Publication Date: 2018.05.01 MICROSOFT TECHNOLOGY LICENSING LLC
  • US9959194B1 patent drawing
  • US9959194B1 patent drawing
  • US9959194B1 patent drawing

AI summary

Inserting memory snapshots during indexing of a trace for responsive trace replay. A method includes identifying a plurality of points of interest in execution of executable entit(ies) whose execution is traced in first data stream(s). Based on the first data stream(s), a traced section of execution of the executable entit(ies) preceding each point of interest is replayed. During replay of each traced section of execution, memory addresses that are accessed by the executable entit(ies) during replay of the section, and a most recent value encountered at each memory address, is tracked. Second data stream(s) are recorded, which includes recording a plurality of memory snapshots in connection with the plurality of points of interest into the second data stream(s). Each memory snapshot summarizes memory addresses and values encountered in at least one section of execution preceding each point of interest.