Tradable Bonus Game Plays for Social Casino Engagement

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Solution Overview

Problem

Existing casino gaming systems lack diversity and engagement, as players are limited to fixed wagering and bonus prize structures, failing to leverage celebrity influence and social media interaction for enhanced player experience.

Innovation Solution

Implement a system allowing players to win, save, and trade bonus game plays, with celebrities or influencers offering branded game plays that include personalized video and audio clips, enabling fans to participate in exclusive events and casinos to generate additional revenue.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed wagering and bonus prize structures are used, then game operation is simple and reliable, but player engagement and diversity are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidgaming system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic bonus game plays that can be traded, saved, and transferred between players, transforming the static bonus structure into a dynamic ecosystem. Players can buy and sell bonus plays on a marketplace, creating fluidity and adaptability in the gaming system while maintaining core game functionality.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent segments bonus game plays into tradable units that can be independently bought, sold, and transferred. This segmentation allows the bonus system to operate as a separate marketplace mechanism, increasing player engagement without fundamentally redesigning the entire gaming system.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If celebrity branded game plays are introduced, then player engagement and loyalty increase, but device complexity and system requirements increase

Engineering Contradiction:
Improvegaming experience diversityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses celebrity brandings as intermediaries that enhance player engagement. Celebrities or influencers provide personalized video and audio clips that are integrated into bonus game plays, creating exclusive experiences without requiring fundamental system redesign. The celebrity content acts as a layer on top of existing game infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent makes the bonus game play system multi-functional by enabling it to serve both traditional gaming purposes and celebrity branding purposes. The same bonus play infrastructure supports both standard gameplay and celebrity-branded exclusive events, maximizing system versatility without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If bonus game plays can be traded and saved, then player engagement and revenue opportunities increase, but reliability and security concerns arise

Engineering Contradiction:
Improverevenue generationVSAvoidsystem reliability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent implements feedback mechanisms where the system tracks and verifies bonus play transactions, ensuring that traded and saved bonus plays maintain their integrity and value. The system provides feedback to players about the status of their bonus plays and validates transactions to prevent fraud, thereby maintaining reliability while enabling trading functionality.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12579867B2Trading and selling earned bonus games
Publication Date: 2026.03.17 INTERNATIONAL GAME TECHNOLOGY INC
  • US12579867B2 patent drawing
  • US12579867B2 patent drawing
  • US12579867B2 patent drawing

AI summary

A gaming device includes an input device, a processor circuit and a memory including machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to per perform operations. Operations include receiving from a first player, a wager for a wagering game at an electronic gaming machine (EGM), receiving an indication that the first player of the EGM has won multiple bonus game plays, receiving, from the first player, an offer to sell a portion of the bonus game plays, and receiving an acceptance message from a second player indicating that the second player will buy the portion of the bonus game plays. Operations further include, responsive to receiving the acceptance message, transferring the portion of the bonus game plays to the second player.