Electronic Trading Card Game Fairness Mechanism

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Solution Overview

Problem

Traditional trading card games lack excitement and fairness, as players can stack decks by choosing cards, and the physical nature of card packs limits the gaming experience, especially in electronic formats.

Innovation Solution

An electronic trading card game system where players receive unopened packs of virtual cards, select statistical categories, assign cards to these categories, and compete based on relevant statistics, with a game host determining winners and potentially awarding bonus rewards, ensuring a more level playing field and enhancing gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players are allowed to choose and stack their own cards in traditional trading card games, then players can build optimized decks for specific strategies, but this creates an unfair advantage and reduces game excitement

Engineering Contradiction:
ImprovePlayer ability to build customized decksVSAvoidFairness and excitement of the game
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The game host performs preliminary actions by pre-selecting statistical categories and pre-packaging trading cards with assigned statistics before the game begins. Players receive unopened packs and cannot modify their card assignments, ensuring fairness while maintaining player engagement through strategic card selection within constraints.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game host acts as an intermediary that controls the card distribution and category selection process. By mediating between players and managing the randomization of statistical categories, the game host ensures fair gameplay while allowing players to engage in strategic decision-making about which cards to play in which categories.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If physical card packs are used in traditional trading card games, then players can physically handle and collect cards, but this limits the gaming experience in electronic formats and reduces accessibility

Engineering Contradiction:
ImprovePhysical handling and collection of cardsVSAvoidElectronic format compatibility and accessibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates electronic copies of physical trading cards that replicate the visual appearance and statistical information of traditional cards. These digital replicas maintain the aesthetic and functional elements of physical cards while enabling electronic distribution, online gameplay, and automated card management through the game host.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical system of physical card handling, shuffling, and distribution with an electronic system managed by the game host. The game host electronically deals cards, randomizes statistical categories, and automatically compares statistics, eliminating the need for physical manipulation while preserving the core gameplay experience.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Reliability

If statistical categories are predetermined and randomly selected by the game host, then gameplay fairness is improved, but player control and strategic depth are reduced

Engineering Contradiction:
ImproveFairness of gameplayVSAvoidPlayer control over game elements
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The game host dynamically selects and assigns statistical categories that are relevant to the specific trading cards in each player's hand. Rather than using fixed predetermined categories, the system adapts the categories based on the cards dealt, maintaining fairness while preserving player strategic control over which cards to play in which categories.

Inventive Principle:
Principle #15Dynamics

4Reliability

If players receive unopened packs with mystery cards, then game excitement and mystery are increased, but players cannot optimize their card selections for specific strategies

Engineering Contradiction:
ImproveGame excitement and mysteryVSAvoidPlayer ability to optimize strategies
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The game host performs preliminary actions by pre-assigning statistical categories to cards within unopened packs before distribution. Players receive these pre-packaged cards with hidden statistics, maintaining the mystery and excitement of opening packs while ensuring fair gameplay since all players receive similarly structured packs with randomized but balanced card assignments.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11806607B2Electronic trading card game
Publication Date: 2023.11.07 THE UPPER DECK COMPANY LLC
  • US11806607B2 patent drawing
  • US11806607B2 patent drawing
  • US11806607B2 patent drawing

AI summary

A method for competing in game play of an electronic trading card game within a game host between a first player and a second player includes (i) each player receiving an unopened pack of trading cards; (ii) opening the pack of trading cards for each player to reveal individual trading cards for each player only to the respective player; (iii) selecting a plurality of statistical categories that are shown to each player; (iv) each player assigning one of the individual trading cards from their respective pack of trading cards to each statistical category; (v) comparing a relevant statistic included on each of the individual trading cards for each player that has been assigned to each statistical category; and (vi) determining a winner for each statistical category based on which of the individual trading cards assigned to that statistical category has the best relevant statistic.