Trading Game Simulation Using Incremental Card Revelation

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Solution Overview

Problem

Existing market trading simulations lack realism, flexibility, and educational value, as they often restrict bidding and reveal strategies, leading to unrealistic market scenarios and limited player interaction.

Innovation Solution

A market trading simulation that employs a deck of cards to represent market-affecting events, allowing incremental revelation of items and unrestricted bidding, with a starting price that avoids negative prices, enabling advanced probability-based strategies and realistic market simulation across various ability levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a single pool of market-affecting items is used with random distribution, then the simulation achieves simplicity and probability-based strategies, but the market activity becomes less realistic and flexible

Engineering Contradiction:
Improvesimulation structureVSAvoidmarket activity realism
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The single pool of market-affecting items is segmented into multiple decks, with each deck representing a different market segment or asset class. This segmentation allows for more realistic and flexible market activity while maintaining the probability-based strategy framework. Each deck can be distributed independently to players, enabling diverse market scenarios.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The simulation introduces dynamic elements by allowing players to actively select and distribute market-affecting items from the pools during the game. This dynamic interaction enables players to shape market activity in real-time, increasing realism and flexibility while maintaining the structured probability-based approach.

Inventive Principle:
Principle #15Dynamics

2Loss of information

If items are incrementally revealed with rounds of the simulation, then advanced probability-based strategies are enabled, but the trading flexibility and unrestricted bidding are reduced

Engineering Contradiction:
Improveinformation revelationVSAvoidbidding flexibility
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

Market-affecting items are prepared and distributed in advance to players before the trading rounds begin. This preliminary action allows players to hold information about market conditions while maintaining the ability to bid freely during the simulation. The incremental revelation of items is combined with pre-distribution, enabling both strategic planning and operational flexibility.

Inventive Principle:
Principle #10Preliminary action

3Object-affected harmful factors

If a starting price is set to avoid negative prices, then realism and simplicity are improved, but the ability to simulate full market volatility is limited

Engineering Contradiction:
Improvenegative price avoidanceVSAvoidmarket volatility simulation
Core Design Contradiction:
Object-affected harmful factorsVSAdaptability or versatility

Solution Approach 1:

The simulation uses parameter changes by allowing the starting price to be adjusted based on the specific market being simulated. The price modification mechanism incorporates both positive and negative adjustments through the market-affecting items, enabling the simulation of full market volatility while avoiding negative prices through controlled parameter changes. The starting price and subsequent modifications are dynamically adjusted to reflect real market conditions.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8043151B2Trading game simulation method
Publication Date: 2011.10.25 PICKELHAUPT CHARLES
  • US8043151B2 patent drawing
  • US8043151B2 patent drawing
  • US8043151B2 patent drawing

AI summary

A trading simulation game that emulates the roles of market makers and traders involved in the securities market. The simulation allows for random market activity by specifying a starting market price and employing a subset of a pool of market-affecting items to modify the starting price and determine the final game price. Items in the subset are incrementally revealed to simulation participants during play, and designated participants may make the first offer to trade. All participants simultaneously make and accept offers to buy and sell the simulated security without restriction, based on the public and private information they have and their dynamic estimates of the final game price. Trades are tracked, and they are settled at the final game price when all items are revealed. The use of a subset of a pool of market-affecting items allows for probability-based strategy similar to popular card games like blackjack and poker.