Training Apparatus with Reward System for User Engagement
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Solution Overview
Problem
Conventional training apparatuses lack effective motivation mechanisms to encourage users to continue training, leading to decreased engagement and participation.
Innovation Solution
A training apparatus system that includes a main body apparatus, left and right controllers, and a ring-shaped extension apparatus, which allows users to perform fitness exercises outside of game sessions, with a reward system that incentivizes continued training by providing in-game benefits based on exercise data collected during non-game periods.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Duration of action of moving object
If conventional training apparatuses are used for fitness exercises, then users can perform physical training, but user motivation and engagement decrease over time
Solution Approach 1:
The system implements a feedback mechanism where exercise data collected during non-game periods is processed and converted into in-game rewards. The notification device informs users of their operation counts, and the reward system provides tangible in-game benefits based on accumulated exercise data, creating a closed-loop feedback system that maintains user motivation over time.
Solution Approach 2:
The training apparatus is integrated with a game system, allowing the same device to serve dual purposes: collecting exercise data during non-game periods and providing in-game rewards. This multi-functionality connects physical training with digital entertainment, making the training apparatus more engaging and motivating for users.
2Quantity of substance
If users train during non-game periods, then exercise volume increases, but lack of immediate feedback reduces engagement
Solution Approach 1:
The notification device provides immediate feedback to users about their exercise performance by notifying them of operation counts during non-game periods. Additionally, the system processes this data to generate in-game rewards, providing delayed feedback that reinforces long-term training behavior and maintains engagement.
Solution Approach 2:
The system accumulates exercise data during non-game periods before converting it into in-game rewards. This preliminary accumulation of data allows users to train without immediate pressure, while the system prepares rewards in advance that will be granted based on accumulated performance, encouraging sustained exercise volume.
3Adaptability or versatility
If exercise data is collected and processed, then reward system functionality improves, but system complexity increases
Solution Approach 1:
The game system serves multiple functions: it collects exercise data, processes operation counts, determines rewards, and provides notifications. By making the game system universal and multi-functional, the patent avoids adding separate dedicated hardware for data processing, thereby improving reward system functionality without proportionally increasing device complexity.
Data Source
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AI summary
An example of an information processing system includes a training apparatus and an information processing apparatus. The information processing apparatus executes a game. The training apparatus includes a sensor and a processor. The sensor detects a load applied on the training apparatus. The processor transmits information relating to the load detected by the sensor as first information to the information processing apparatus while the game is executed. The processor stores information relating to the load detected by the sensor as second information in a storage device integral with or separate from the training apparatus while the game is not executed. The information processing apparatus progresses the game based on the first information received from the training apparatus, and gives a reward that has an influence on the progress of the game to a user of the game based on the second information obtained from the storage device.