Training Arena Model for Pilot Simulation

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Solution Overview

Problem

Current training methods for pilots are costly due to the need for extensive hours of classroom, simulator, and flight training, with each training flight incurring significant expenses for aircraft maintenance, facilities, and crew, necessitating a more efficient use of each training session.

Innovation Solution

A system and method for managing a training arena that incorporates virtual entities to simulate real entities, enhancing the training environment by generating and updating a training arena model that includes both real and virtual entities, allowing trainee operators to experience a realistic training scenario without the full costs of actual operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of energy

If virtual entities are used to simulate real entities in training, then training cost is reduced, but training realism may be compromised

Engineering Contradiction:
Improvetraining costVSAvoidtraining realism
Core Design Contradiction:
Loss of energyVSReliability

Solution Approach 1:

The patent creates virtual copies of real entities (aircraft, missiles, radar systems) that replicate their operational characteristics and behaviors. These virtual entities are integrated into the training environment to replace expensive physical counterparts while maintaining realistic interaction patterns, allowing trainees to practice with simulated versions of costly equipment without incurring actual operational costs.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces a virtual environment as an intermediary between the trainee and real entities. This intermediary layer provides realistic training scenarios through carefully designed virtual simulations that mirror real-world physics and operational procedures, bridging the gap between cost-effective virtual training and the need for authentic operational experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If the training arena includes both real and virtual entities, then training value is enhanced, but system complexity increases

Engineering Contradiction:
Improvetraining valueVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent merges virtual entities with real entities within a unified training arena managed by a central control system. The system integrates multiple data sources including virtual entity states, real entity sensor data, and training scenario parameters into a cohesive model that presents a seamless mixed-reality environment to trainees, allowing simultaneous interaction with both virtual and physical elements.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The training arena system is designed to handle multiple entity types (real and virtual) through a universal management framework that can process diverse data formats, simulate various physical phenomena, and coordinate different training scenarios. This multi-functional architecture allows the same system infrastructure to support heterogeneous entities without requiring separate specialized systems for each type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If virtual entities are managed to simulate real entities in real-time, then training immersion is improved, but computational requirements increase

Engineering Contradiction:
Improvetraining immersionVSAvoidcomputational requirements
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system applies partial simulation techniques by focusing computational resources on critical aspects of virtual entity behavior that most impact training effectiveness. Rather than perfectly simulating all physical phenomena, the system implements sufficient realism in key areas (such as radar detection geometry, missile flight paths, and aircraft performance characteristics) while using simplified models for less critical elements, achieving acceptable immersion at reduced computational cost.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9224307B2Methods and systems for managing a training arena for training an operator of a host vehicle
Publication Date: 2015.12.29 ELBIT SYSTEMS LTD
  • US9224307B2 patent drawing
  • US9224307B2 patent drawing
  • US9224307B2 patent drawing

AI summary

A method for managing a training arena for training an operator of a host vehicle includes the procedures of generating a training arena model, updating the training arena model according to gathered real time training arena data, and managing the selected virtual entity for simulating a real entity. The training arena model is updated according to the selected virtual entity data, deriving from the training arena model an operator arena model, producing a representation of the operator arena model. The representation of the operator arena model is presented to the operator and the selected virtual entity is managed according to the training arena model as would have been detected and as could have been perceived by the selected virtual entity were the virtual entities real.