Trajectory-Aware Visual Content Warping for Collision Prevention

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Solution Overview

Problem

Users navigating virtual environments using electronic devices often collide with physical objects due to the mismatch between the dimensions and layouts of virtual and physical spaces, leading to potential injuries and discomfort.

Innovation Solution

Electronic devices warp visual content based on user location and movement relative to physical objects, using sensors to detect potential collisions and adjust the virtual environment to prevent collisions by shifting graphical content and providing audio or haptic cues to guide users safely.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If visual content is presented without modification, then user immersion in virtual environment is maintained, but user safety is compromised due to collision with physical objects

Engineering Contradiction:
Improveuser safetyVSAvoiduser immersion
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system performs preliminary detection of physical objects in the environment before the user reaches collision points. Visual content is proactively warped to indicate potential hazards ahead of time, allowing users to adjust their path without actually colliding with objects

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary visual layer (warped visual content) that mediates between the virtual environment and physical reality. This intermediary layer provides safety information without completely breaking immersion, acting as a bridge between the two worlds

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If visual content is warped to indicate physical objects, then collision prevention is achieved, but user immersion in virtual environment is reduced

Engineering Contradiction:
Improvecollision preventionVSAvoidvisual fidelity
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The warping effect is applied locally only in regions where physical objects are detected, rather than uniformly across the entire visual field. This preserves visual fidelity in safe areas while providing necessary safety warnings in hazardous areas

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically adjusts warping parameters (intensity, extent, duration) based on factors such as distance to physical objects, user movement speed, and environmental complexity. This allows optimization between safety and immersion on a case-by-case basis

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If continuous monitoring of user trajectory is performed, then collision detection accuracy is improved, but computational resources are increased

Engineering Contradiction:
Improvetrajectory detection accuracyVSAvoidcomputational energy
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system performs full trajectory monitoring only when physical objects are detected in the environment. When the environment is clear, monitoring is reduced or suspended, saving computational resources while maintaining safety when needed

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The monitoring system is divided into segments that can be independently activated. Environmental scanning, trajectory tracking, and warping operations are performed as separate modular functions that can be enabled or disabled based on current conditions

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12450839B1Modifying visual content based on user position
Publication Date: 2025.10.21 APPLE INC
  • US12450839B1 patent drawing
  • US12450839B1 patent drawing
  • US12450839B1 patent drawing

AI summary

Various implementations disclosed herein include devices, systems, and methods for warping visual content based on a current trajectory of a user relative in a physical environment. In some implementations, a device includes a display, an environmental sensor, one or more processors and a non-transitory memory. In some implementations, a method includes obtaining visual content corresponding to a graphical environment that is different from a physical environment of the device. In some implementations, the method includes detecting, via the environmental sensor, a current trajectory of the user in the physical environment. In some implementations, the method includes generating warped visual content by warping the visual content in response to an indication that the current trajectory of the user intersects with a physical object in the physical environment. In some implementations, the method includes displaying the warped visual content on the display.