Trampoline Game System Integrating Infrared Laser Tag and Bounce Sensors

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Solution Overview

Problem

Laser tag games have not been adapted for use on trampolines, lacking the interactive and dynamic elements that trampoline games can provide.

Innovation Solution

A trampoline game system incorporating a trampoline frame and bed with infrared-emitting guns and targets, a bounce sensor, and a microprocessor to manage game parameters and interactions, allowing players to engage in a dynamic and challenging game experience while jumping.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If laser tag game elements are added to a trampoline, then the game becomes more interactive and engaging, but the device complexity increases

Engineering Contradiction:
Improvegame interactivityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines laser tag game elements with a trampoline by integrating infrared emitters, receivers, and game control electronics directly into the trampoline structure. The trampoline frame and bed serve as the base platform, while game components are merged with these existing structures rather than being separate additions.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The trampoline serves multiple functions: it provides the physical bouncing surface for gameplay, houses the game control electronics, supports the infrared emitters and receivers, and acts as the structural framework for mounting game elements. This multi-functionality reduces the need for separate dedicated components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple game parameters and target types are implemented, then the game becomes more challenging and engaging, but the device complexity increases

Engineering Contradiction:
Improvegame difficulty variationVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game system dynamically adjusts parameters such as target vulnerability areas, game difficulty levels, and target behavior based on player performance and game state. The microprocessor controls these dynamic changes to provide varying challenge levels without requiring multiple physical game configurations.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements multiple target types (underling targets and boss targets) with different hit point values and vulnerability parameters. These parameter variations are controlled through software in the microprocessor, allowing diverse game challenges without adding proportional physical complexity to the hardware structure.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If bounce sensing and game parameter integration are added, then the gameplay becomes more dynamic, but the measurement precision requirements increase

Engineering Contradiction:
Improvegameplay dynamicsVSAvoidbounce detection precision
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The bounce sensor provides real-time feedback to the microprocessor about player bouncing activity. This feedback is used to trigger game events, reload weapons, or activate targets. The system processes bounce signals with appropriate threshold detection to distinguish valid bounces from other vibrations, maintaining precision through software-based signal filtering.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables a unique and engaging trampoline-based laser tag game with varying levels of difficulty, player attributes, and interactive elements like LED lighting and sound effects, enhancing the gameplay experience by integrating trampoline bounces into the game mechanics.

Implementation Method 1

A gun has an infrared emitter emitting an infrared signal. A target has one or more infrared receivers capable of receiving a signal from the infrared emitter of the gun.

Methodology Applied
Scientific EffectInfrared radiation: Infrared Radiation

Implementation Method 2

A bounce sensor can be used for sensing user bounces. The bounce sensor outputs data which could be sent to a microprocessor.

Methodology Applied
Scientific EffectVibration sensing: Vibration

Data Source

PatentUS8764611B2Trampoline game
Publication Date: 2014.07.01 CHEN SAMUEL
  • US8764611B2 patent drawing
  • US8764611B2 patent drawing
  • US8764611B2 patent drawing

AI summary

A trampoline game has a trampoline with a trampoline frame and a trampoline bed. The trampoline bed is connected to the trampoline frame by a plurality of springs. A gun has an infrared emitter emitting an infrared signal. A target has one or more infrared receivers capable of receiving a signal from the infrared emitter of the gun. A second gun also has an infrared emitter emitting an infrared signal, and the target is capable of receiving an infrared signal from the second gun. A bounce sensor can be used for sensing user bounces. The bounce sensor outputs data which could be sent to a microprocessor. Defined game parameters may be stored in memory programmed into a microprocessor that receives data.