Trampoline Game System with Infrared Detection
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Solution Overview
Problem
There is a lack of interactive games that can be safely played on a trampoline surface, and existing trampolines do not incorporate electronically-implemented sensors with visual targets and feedback, limiting recreational and sports-related activities.
Innovation Solution
A trampoline game system utilizing electronically-implemented sensors with a detection system and projection system, where infrared light beams detect jumps and a processor controls image projection, light changes, and auditory responses, allowing players to interact with projected images on the trampoline surface.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If electronically-implemented sensors and projection systems are added to create interactive games, then gameplay engagement and safety are improved, but device complexity increases
Solution Approach 1:
The detection system serves multiple functions: it detects player jumps, determines jump locations, and triggers appropriate game responses. The projection system similarly serves multiple purposes by displaying visual targets and providing feedback. This multi-functionality reduces the need for separate dedicated components for each function, thereby managing complexity while enhancing interactive game capabilities.
Solution Approach 2:
The processor acts as an intermediary that receives signals from the detection system, processes the jump information, and controls the projection system's responses. This central coordination through a single processing unit simplifies the overall system architecture compared to having distributed intelligence across multiple independent components.
2Measurement precision
If detection systems with infrared light beams are installed underneath panels, then jump detection accuracy is improved, but manufacturing complexity increases
Solution Approach 1:
The detection system is divided into modular components: infrared light beam emitters, sensors, and reflectors that can be independently positioned and installed. Each trampoline panel can be equipped with its own detection elements, allowing for standardized manufacturing of panel modules that can be assembled into complete trampolines with detection capabilities.
Solution Approach 2:
The patent replaces complex mechanical switch systems with optical detection using infrared light beams. This substitution simplifies the mechanical structure while improving detection accuracy, as optical sensors can detect panel depression without physical contact or complex mechanical linkages.
3Adaptability or versatility
If real-time feedback with image projection and auditory response is implemented, then player engagement is improved, but energy consumption increases
Solution Approach 1:
The projection system operates periodically rather than continuously, projecting images and feedback only when jump events are detected. The detection system triggers projection sequences that provide feedback at appropriate moments during gameplay, reducing energy consumption compared to continuous operation while maintaining engaging real-time feedback capability.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables safe and engaging interactive games by detecting jumps and providing real-time feedback, rewarding players for successful jumps and penalizing them for missed targets, thus enhancing the trampoline experience with projected images and dynamic gameplay.
Implementation Method 1
a reflector is positioned on an opposite side of the trampoline panel... The beam of the beam emitter is positioned so that it runs immediately beneath the non-depressed trampoline panel. When the trampoline panel is even slightly depressed, the beam is broken and the sensor transmits a signal to a processor.
Data Source
AI summary
The present invention teaches a trampoline gaming system. According to one example, the present invention includes a system for projecting images onto a trampoline surface and a processing system which awards points based on how players interact with the projected images.


