Transaction Manager for Unified Player Balance Across Gaming Systems
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Solution Overview
Problem
Current gaming systems lack the ability to provide a single player balance across multiple independent systems, preventing seamless integration and management of transactions across different games and services on a common Player Interface.
Innovation Solution
The implementation of a Transaction Manager, which acts as a controlling framework that maintains a single master balance for combined player transactions across multiple systems, allowing for seamless credit transfers and accurate accounting, while ensuring compatibility and segregation of data for system providers and operators.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple independent systems operate on the same Player Interface, then game variety and service diversity are improved, but transaction management complexity and accounting difficulty increase
Solution Approach 1:
The patent introduces a Transaction Manager as an intermediary component that mediates between multiple independent game systems and the Player Interface. This Transaction Manager handles credit transactions, balance management, and accounting for all games collectively, while individual game systems remain independent and unaware of each other's operations.
Solution Approach 2:
The patent combines multiple independent game systems under a unified Transaction Management framework. The Transaction Manager aggregates transaction data from all games and maintains a single player balance that serves all games, effectively merging transaction management functions while preserving game independence.
2Ease of operation
If a single player balance is implemented across multiple systems, then ease of operation is improved, but system integration complexity increases
Solution Approach 1:
The patent segments the system into independent game modules and a separate Transaction Manager module. Each game system operates independently and communicates only with the Transaction Manager, which handles all balance-related operations. This segmentation allows a single player balance without requiring deep integration between game systems.
Solution Approach 2:
The Transaction Manager acts as an intermediary layer between the player balance and multiple game systems. It abstracts the complexity of multi-system integration from individual games, providing a standardized interface for credit transactions while managing the underlying complexity of maintaining a unified balance across independent systems.
3Reliability
If independent systems operate without knowledge of each other, then system reliability is improved, but transaction aggregation capability deteriorates
Solution Approach 1:
The Transaction Manager serves as a mediator that enables transaction aggregation without requiring independent systems to have knowledge of each other. Each system sends transaction requests to the Transaction Manager, which aggregates and processes them centrally, maintaining system independence while achieving transaction aggregation.
Solution Approach 2:
The Transaction Manager is designed as a universal component that can handle transactions from any number of different game systems. It provides multi-functional capabilities including credit issuance, balance management, transaction recording, and reporting, serving all games through a single unified interface.
Data Source
AI summary
An improved apparatus, system and method for presenting multiple systems, games, and/or services on a common Player Interface, for example, any component or components of a gaming system, including an electronic or technologic aid—including, but not limited to terminals, player stations, handhelds, fixed units, etc.—that directly enables player interaction in a game, and create, monitor, translate, record, and communicate data such as accounting information, player transactions, etc.


