Transferable Game Map Schema Adaptation Across Devices
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Solution Overview
Problem
Current game level design and data transfer technologies are limited, as maps and game saves are device-specific and not interchangeable between different computing devices, preventing seamless transfer and use across various platforms, including consoles and mobile devices.
Innovation Solution
A method for creating and transferring map schemas and object savepoints between devices, using algorithms for sample reduction and enlargement to adapt map data to different device capabilities, allowing maps to be scaled and saved across various devices, including consoles and mobile communication devices, while maintaining game-specific data integrity.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If maps and game data are designed for a specific device, then the game quality and performance are optimized for that device, but the maps cannot be transferred or shared across different devices
Solution Approach 1:
The patent implements a universal map schema format that can be used across multiple device types (consoles, mobile devices, PCs). The schema defines standardized elements like terrain features, objects, and gameplay elements that are device-agnostic, allowing the same map to function on different platforms while maintaining core gameplay integrity
Solution Approach 2:
The system transforms map data between different resolutions and formats using algorithms for sample reduction and enlargement. When a map is transferred to a different device, the system automatically adjusts parameters like image resolution, object sizes, and coordinate systems to match the target device's capabilities while preserving the original map design
2Adaptability or versatility
If map data is transferred between devices with different capabilities, then cross-device sharing is enabled, but image quality and detail may be degraded
Solution Approach 1:
The system performs preliminary processing of map data before transfer, creating standardized schemas that contain all necessary information in a device-independent format. This pre-processing ensures that when the map is transferred and adapted to different devices, the core design elements are preserved and can be rendered at appropriate quality levels for each device
Solution Approach 2:
The map data structure uses a composite format combining multiple representation layers (schema definition, visual data, metadata). This allows the system to selectively transfer and render different aspects of the map at appropriate quality levels for each device, maintaining overall image quality while enabling cross-device compatibility
3Adaptability or versatility
If game savepoints and progress data are transferred between devices, then players can resume games on different devices, but data integrity and association with specific applications may be compromised
Solution Approach 1:
The patent introduces an intermediary savepoint data structure that acts as a bridge between the game application and the transfer system. This intermediary format standardizes save data into portable schemas that include application identification, progress state, and contextual information, allowing safe transfer between devices while maintaining data integrity through structured validation
Data Source
AI summary
A system which employs a method of creating transferrable map schemas, storing the map schemas to storage devices, receiving target device settings, re-sampling the map schemas to fit the target devices using the target device settings, delivering the re-sampled map schemas to the target devices is described. Thereby providing the innovation that map schemas may be accessed by more than one type of device, the method by which maps are scaled from a created map dimension with given details to either a larger map having the ability to be utilized on a more capable playing device or to a map or a smaller map having the ability to be utilized on a less capable device without losing the important game-specific required data is also described.


