Transformable Game Toy Block Hinge Mechanism

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Solution Overview

Problem

Conventional cube-style game toys are limited by intricate mechanisms, complex designs, or specialized parts, making them difficult to manufacture, use, or maintain, and often resulting in fragile and easily damaged products.

Innovation Solution

A transformable game toy with a simple yet effective transformation mechanism, utilizing a set of blocks connected through hinges and magnets, allowing users to easily transition between a cube-like form and a block-like figure arrangement, enhancing durability and ease of use.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If intricate mechanisms and complex designs are used to achieve transformation features, then the transformation capability is improved, but the device complexity and manufacturing difficulty increase

Engineering Contradiction:
Improvetransformation capabilityVSAvoidmechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The toy is divided into multiple detachable blocks that can be independently manipulated. Each block can be separated and reconfigured, allowing transformation from a cube shape to various figure arrangements without requiring complex internal mechanisms within each component.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Base members are retained within internal volumes of blocks when in stowed state, and extended when deployed. This nesting approach allows compact storage while enabling figure extension, achieving transformation capability without adding external complexity.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Adaptability or versatility

If specialized parts and intricate mechanisms are used for transformation, then the transformation features are improved, but the ease of manufacture deteriorates

Engineering Contradiction:
Improvetransformation featuresVSAvoidmanufacturing simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

By segmenting the toy into standard blocks with uniform attachment mechanisms (hinges and magnets), each component can be manufactured independently using simple processes. The blocks are retained in internal volumes of adjacent blocks, eliminating the need for complex assembly procedures.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The blocks are designed with universal attachment features (hinges and magnets) that work for all transformation configurations. The same block design and attachment mechanism are used throughout, allowing mass production of identical components that can be assembled into various figures without requiring specialized parts.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If complex designs and specialized parts are used, then the transformation capability is improved, but the reliability and durability deteriorate

Engineering Contradiction:
Improvetransformation capabilityVSAvoiddurability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The toy is segmented into robust blocks with simple hinge connections and magnetic attachments. This segmentation allows each component to be structurally sound and resistant to breaking, while the simple connection points (hinges and magnets) are more reliable than complex mechanical joints.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Traditional complex mechanical locking mechanisms are replaced with magnetic attachments and simple hinges. The magnets provide reliable holding force without moving parts that could fail, and the hinges allow smooth rotation between positions without intricate gearing or cam mechanisms.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Adaptability or versatility

If intricate mechanisms are used for transformation, then the transformation features are improved, but the ease of operation deteriorates

Engineering Contradiction:
Improvetransformation featuresVSAvoiduser-friendliness
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The toy is divided into blocks that can be independently manipulated by users. Each block can be easily separated and repositioned without requiring coordination of multiple moving parts, making the transformation process intuitive and simple for users of various ages.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Complex mechanical sequences are replaced with simple magnetic attachments and hinge rotations. Users can easily attach and detach blocks by overcoming magnetic force, and hinges provide natural rotation points that guide the transformation without requiring precise positioning or force application.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The transformable game toy provides a user-friendly transformation process, enhances durability, and allows for mass production at a reasonable cost, while also offering a surprise factor with customizable character figures and art sculptures.

Implementation Method 1

Parts of the transformable game toy can be held together by clips/hinges and magnets

Methodology Applied
Scientific EffectMagnetism: Magnetism

Data Source

PatentUS20250073609A1Transformable game toy
Publication Date: 2025.03.06 STYLUS WORLDWIDE LLC
  • US20250073609A1 patent drawing
  • US20250073609A1 patent drawing
  • US20250073609A1 patent drawing

AI summary

A transformable game toy is provided that includes blocks configured to be moved relative to each other to change the appearance of the transformable game toy. The blocks include first, second, third, and fourth blocks, with the second and third blocks defining internal volumes. The toy includes a first and second base member configured to be retained in the internal volumes when the toy is in a stowed state. The toy includes hinges including a first hinge attached to the first and second blocks, a second hinge attached to the second and third blocks, a third hinge attached to the third and fourth blocks, a hinge attached to the second block and first base member, and a hinge attached to the third block and second base member. The toy is adjustable from a stowed state to a fully-deployed state by moving the base members and the blocks using the hinges.