Transformed Dimensional Displays for Collaborative Space Design
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Solution Overview
Problem
Existing interactive technologies, such as VR goggles, isolate users and limit the ability for multiple decision-makers to express hand actions and observable body postures, hindering collaborative experiences.
Innovation Solution
A system utilizing an input token, interaction device, sensor, and computational systems to generate immersive displays that transform two-dimensional inputs into three-dimensional views, allowing users to design and share projects in real-time across multiple displays, enabling collaborative design experiences without isolation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If VR goggles are used to create a realistic virtual environment, then immersion and realism are improved, but user isolation and inability to interact with others worsen
Solution Approach 1:
The system introduces a shared touchscreen display as an intermediary between users and the virtual environment. This mediator allows multiple users to simultaneously view and interact with the same virtual content without wearing VR headsets, enabling collaborative manipulation of virtual objects while maintaining visual realism through the generated images.
Solution Approach 2:
The system segments the viewing experience by providing individualized virtual environments through separate computing devices (laptops, tablets, or smartphones) connected to a shared display. Each user can have their own virtual scene while contributing to a collaborative interaction on the touchscreen, allowing simultaneous personalized experiences and group collaboration.
2Adaptability or versatility
If multiple users collaborate in real-time, then cooperative design capability is improved, but system complexity increases
Solution Approach 1:
The system employs a universal shared touchscreen display that serves multiple functions: displaying virtual environments, capturing touch inputs from multiple users, and facilitating collaborative manipulation. This single multi-functional device replaces the need for complex specialized collaboration hardware, simplifying the overall system architecture while enabling real-time cooperative design.
Solution Approach 2:
The system creates synchronized copies of the virtual environment on each user's personal device (laptop, tablet, or smartphone) while maintaining a master copy displayed on the shared touchscreen. This copying approach allows users to interact with local copies while changes are synchronized across all devices, enabling collaboration without requiring complex real-time rendering infrastructure at each endpoint.
Data Source
AI summary
Systems and methods are described for generating an immersive experience for designing a physical space using multi-dimensional visualizations and sharing the design process in real-time. A system may system may identify a user and access a project associated with the user. The system may identify an input token placed on a touchscreen of an interaction device and a stored object associated with the input token. The system may access information about and a visual representation of the stored object. The system may generate, for display via the touchscreen, a two-dimensional view of the physical space and/or the information about the stored object. The system may generate a three-dimensional view of the physical space that includes the visual representation of the stored object. The system may transmit the three-dimensional view for display via one or more display devices that are independently housed from the interaction device.


