Transformed Dimensional Displays for Collaborative Space Design

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Solution Overview

Problem

Existing interactive technologies, such as VR goggles, isolate users and limit the ability for multiple decision-makers to express hand actions and observable body postures, hindering collaborative experiences.

Innovation Solution

A system utilizing an input token, interaction device, sensor, and computational systems to generate immersive displays that transform two-dimensional inputs into three-dimensional views, allowing users to design and share projects in real-time across multiple displays, enabling collaborative design experiences without isolation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If VR goggles are used to create a realistic virtual environment, then immersion and realism are improved, but user isolation and inability to interact with others worsen

Engineering Contradiction:
Improvevisual realismVSAvoidcollaborative interaction
Core Design Contradiction:
Illumination intensityVSEase of operation

Solution Approach 1:

The system introduces a shared touchscreen display as an intermediary between users and the virtual environment. This mediator allows multiple users to simultaneously view and interact with the same virtual content without wearing VR headsets, enabling collaborative manipulation of virtual objects while maintaining visual realism through the generated images.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments the viewing experience by providing individualized virtual environments through separate computing devices (laptops, tablets, or smartphones) connected to a shared display. Each user can have their own virtual scene while contributing to a collaborative interaction on the touchscreen, allowing simultaneous personalized experiences and group collaboration.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple users collaborate in real-time, then cooperative design capability is improved, but system complexity increases

Engineering Contradiction:
Improvecollaborative design capabilityVSAvoidsystem architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system employs a universal shared touchscreen display that serves multiple functions: displaying virtual environments, capturing touch inputs from multiple users, and facilitating collaborative manipulation. This single multi-functional device replaces the need for complex specialized collaboration hardware, simplifying the overall system architecture while enabling real-time cooperative design.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates synchronized copies of the virtual environment on each user's personal device (laptop, tablet, or smartphone) while maintaining a master copy displayed on the shared touchscreen. This copying approach allows users to interact with local copies while changes are synchronized across all devices, enabling collaboration without requiring complex real-time rendering infrastructure at each endpoint.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12436648B2Computer-generated immersive and interactive displays based on transformed dimensional views
Publication Date: 2025.10.07 FELLOWES INC
  • US12436648B2 patent drawing
  • US12436648B2 patent drawing
  • US12436648B2 patent drawing

AI summary

Systems and methods are described for generating an immersive experience for designing a physical space using multi-dimensional visualizations and sharing the design process in real-time. A system may system may identify a user and access a project associated with the user. The system may identify an input token placed on a touchscreen of an interaction device and a stored object associated with the input token. The system may access information about and a visual representation of the stored object. The system may generate, for display via the touchscreen, a two-dimensional view of the physical space and/or the information about the stored object. The system may generate a three-dimensional view of the physical space that includes the visual representation of the stored object. The system may transmit the three-dimensional view for display via one or more display devices that are independently housed from the interaction device.