Transformer 3D Box Tracking for Cross-Frame Object Linking

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Solution Overview

Problem

Existing methods for tracking 3D bounding boxes in real-time driving environments have not been effectively addressed in existing technologies, leading to inefficient and inefficient tracking of 3D bounding boxes in real-time driving environments, which can lead to inaccurate tracking of objects in autonomous vehicles.

Innovation Solution

The use of a transformer-based bounding box tracking system that utilizes object queries to generate 3D bounding boxes and enriches bounding box embeddings through transformer layers with self-attention and feed forward stages, enabling accurate linking and identification of false positives.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional tracking methods are used for 3D bounding boxes, then the system complexity remains low, but the tracking accuracy and reliability deteriorate in real-time driving environments

Engineering Contradiction:
Improvetracking accuracyVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical tracking algorithms with a transformer-based neural network system. The transformer architecture uses self-attention mechanisms and feed-forward stages to process bounding box embeddings, substituting conventional tracking methods with a deep learning approach that achieves superior tracking accuracy and false positive reduction in real-time driving environments.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If transformer layers with self-attention are used to enrich bounding box embeddings, then the linking accuracy across time steps improves, but the computational complexity increases

Engineering Contradiction:
Improvelinking accuracyVSAvoidcomputational complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The transformer-based tracking system is divided into distinct functional modules: self-attention stages for capturing temporal dependencies, feed-forward stages for feature transformation, and embedding enrichment components. This segmentation allows each module to specialize in specific computational tasks, improving linking accuracy while enabling optimized computation and resource allocation.

Inventive Principle:
Principle #1Segmentation

3Reliability

If existing tracking methods are used, then the processing speed remains fast, but the false positive rate increases and object identification accuracy decreases

Engineering Contradiction:
Improveobject identification accuracyVSAvoidprocessing efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system performs preliminary action by enriching bounding box embeddings with transformer layers before the actual tracking and identification processes. This pre-processing step enhances the quality of bounding box representations, enabling more accurate object identification and false positive reduction in subsequent tracking operations, thereby improving overall reliability without significantly impacting processing efficiency.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260004593A1End-to-end transformer-based bounding box tracking
Publication Date: 2026.01.01 MOTIONAL AD LLC
  • US20260004593A1 patent drawing
  • US20260004593A1 patent drawing
  • US20260004593A1 patent drawing

AI summary

A perception system may be used to generate bounding boxes for objects in a vehicle scene. The perception system may receive images and feature maps corresponding to the received images. The perception system may link bounding boxes to bounding boxes from a previous time steps and identify false positive bounding boxes. The system can link 3D boxes of the same object from the different frames, by taking the 3D boxes in a time step as input. The system can sue transformer self-attention to exchange information between 3D boxes to learn global-informative box embeddings. Similarity between these learned embeddings can be used to link the boxes of the same object.