Transition Cache for Graphics State Caching

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Solution Overview

Problem

Existing graphics systems face inefficiencies in caching transformations between input and output states due to the computational expense of hashing operations, especially when the number of input states increases, leading to performance issues.

Innovation Solution

Implementing a transition cache that maps state transitions using delta changes between input states, allowing for efficient lookup and reuse of cached output states, which reduces computational overhead by only storing necessary information about state transitions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a conventional output state cache is used to store and reuse transformations, then output state reuse is improved, but computational cost increases due to hash key computation

Engineering Contradiction:
Improveoutput state reuseVSAvoidcomputational cost
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent segments the state identification process into two parts: a lightweight transition cache that tracks state changes using minimal data, and a full output state cache that stores complete transformations. This segmentation allows the system to avoid expensive hash computations while maintaining cache effectiveness.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of computing full hash keys for all input states, the patent uses partial action by only tracking and caching essential state transitions. The transition cache stores minimal transition information sufficient to identify when output states can be reused, reducing computational overhead while maintaining reliability.

Inventive Principle:
Principle #16Partial or excessive action

2Adaptability or versatility

If the number of input states increases, then system capability is improved, but performance deteriorates due to increased hash computation

Engineering Contradiction:
Improvenumber of input statesVSAvoidperformance
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent divides the caching system into a transition cache for tracking state changes and a full output state cache for storing transformations. This segmentation allows the system to handle a large number of input states efficiently by only computing full hashes when necessary, rather than for every state comparison.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The transition cache acts as an intermediary between the input states and the full output state cache. It uses lightweight transition tracking to pre-identify potential cache hits, reducing the number of expensive hash computations needed in the full cache, thus maintaining performance even as the number of input states increases.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If full output states are cached for reuse, then transformation reuse is improved, but memory usage increases

Engineering Contradiction:
Improvetransformation reuseVSAvoidmemory usage
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent segments the caching mechanism into two parts: a compact transition cache that uses minimal memory to track state changes, and a full output state cache that stores complete transformations. This segmentation allows the system to maintain transformation reuse capability while managing memory usage through the lightweight transition tracking structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The transition cache uses partial action by storing only essential transition information rather than full output states. This partial caching approach enables the system to identify reuse opportunities with minimal memory consumption, while the full output state cache is only accessed when needed.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS7817154B1Graphics system with state transition caching
Publication Date: 2010.10.19 NVIDIA CORP
  • US7817154B1 patent drawing
  • US7817154B1 patent drawing
  • US7817154B1 patent drawing

AI summary

A graphics system has output states corresponding to a transformation of a user state of a software application to a graphics hardware state. The graphics system utilizes a technique, such as a conventional output state cache, to recognize that the overall state vector has taken on a previously-seen value. Additionally, a transition cache maps transitions in changing input state to changing output state. The transition cache is used to provide an alternative technique to determine output states based on transitions of input state.