Translation Game System for Parallel Corpus Generation

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Solution Overview

Problem

Conventional statistical machine translation systems rely heavily on human labor for bilingual data translation, which is time-consuming and costly, and often lacks sufficient bilingual speakers for exotic languages, hindering the development of parallel corpora.

Innovation Solution

A method and apparatus that utilize a translation game played by multilingual individuals to iteratively converge on a final translated structure, using feedback and player models to generate high-quality parallel corpora, making the process fun and cost-effective.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If manually translated bilingual data is used for SMT system development, then translation quality can be maintained, but the process becomes extremely time-consuming and costly

Engineering Contradiction:
Improvetranslation qualityVSAvoidtranslation time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system enables self-service translation through iterative gameplay where players automatically generate and refine translations without requiring professional translator intervention. Players compete to converge on accurate translations through the game mechanism, making the system self-sufficient for data collection

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements feedback loops where player translations are compared against reference translations and previous player translations. This feedback mechanism guides players to improve their translations iteratively, ensuring quality improvement over multiple game rounds without manual correction

Inventive Principle:
Principle #23Feedback

2Manufacturing precision

If manually translated bilingual data is used for SMT system development, then accurate translation knowledge can be acquired, but the cost increases significantly

Engineering Contradiction:
Improvetranslation accuracyVSAvoidtranslation cost
Core Design Contradiction:
Manufacturing precisionVSLoss of energy

Solution Approach 1:

The system replaces expensive professional translators with ordinary players who contribute translations as part of gameplay. These player translations serve as temporary, disposable data points that are refined through iteration, eliminating the need for costly human expert labor while maintaining accuracy through the convergence mechanism

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

3Quantity of substance

If conventional translation methods are used, then sufficient translation data can be collected, but it takes too long to develop parallel corpora

Engineering Contradiction:
Improvetranslation data volumeVSAvoiddata collection speed
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The system dynamically scales data collection by allowing multiple players to work on the same translation tasks simultaneously. The iterative convergence mechanism adapts to player performance, automatically adjusting the number of rounds needed, thereby accelerating data collection while maintaining quality through parallel processing of translation tasks

Inventive Principle:
Principle #15Dynamics

4Quantity of substance

If conventional methods are used for exotic languages, then translation data can be collected, but it becomes difficult to find sufficient bilingual speakers

Engineering Contradiction:
Improvebilingual speaker availabilityVSAvoidlanguage pair coverage
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The system makes ordinary players universal translators by having them translate from their native language to a target language through the game mechanism. This eliminates the need for rare bilingual speakers, as any player can contribute to exotic language pairs by translating from their available language knowledge, greatly expanding language pair coverage

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8566078B2Game based method for translation data acquisition and evaluation
Publication Date: 2013.10.22 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US8566078B2 patent drawing
  • US8566078B2 patent drawing
  • US8566078B2 patent drawing

AI summary

A method of generating a statistical machine translation database through a game in which a monolingual structure is provided to a plurality of players. A first translation attempt is received from each of the plurality of players. The first translation attempt from each of the plurality of players is compared. Feedback is provided to each of the plurality of players and the attempts are received and compared to provide feedback to iteratively converge subsequent translations from each of the plurality of players into a final translated structure.