Transmissive Display Mixed Reality Tool Bridge Architecture

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current virtual reality (VR) systems face limitations in creating immersive experiences due to motion sickness, computational burdens, and the inability to effectively share and synchronize virtual content across multiple users, while conventional displays and audio systems struggle to present realistic and interactive 3D environments.

Innovation Solution

The development of mixed reality (MR) systems that utilize transmissive displays and speakers to combine real and virtual environments, allowing users to interact with virtual objects by seeing, hearing, and touching corresponding real objects, and enabling consistent placement of virtual objects across multiple MR systems through persistent coordinate data and tool bridge architectures for seamless collaboration and content sharing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If VR systems present a full 3D virtual environment to replace the user's real environment, then immersion is improved, but motion sickness and disorientation occur due to mismatch between visual field and inner ear sensations

Engineering Contradiction:
ImproveimmersionVSAvoidmotion sickness
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent combines VR and AR technologies to create a mixed reality system that merges virtual and real environments. The transmissive display allows users to see both virtual content and real-world references simultaneously, maintaining immersion while providing visual anchors that prevent motion sickness and disorientation.

Inventive Principle:
Principle #5Merging (Combining)

2Reliability

If VR systems present a full 3D virtual environment with high realism, then immersion is improved, but computational burden increases significantly

Engineering Contradiction:
ImproveimmersionVSAvoidcomputational burden
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system uses partial action by selectively rendering only the necessary virtual content rather than a complete high-fidelity 3D environment. The transmissive display shows virtual objects overlaid on the real world, allowing users to see through virtual content to real-world references, thereby reducing computational requirements while maintaining immersion.

Inventive Principle:
Principle #16Partial or excessive action

3Device complexity

If conventional displays are used to present virtual environments, then device complexity is reduced, but the ability to create realistic and immersive 3D experiences is limited

Engineering Contradiction:
ImprovesimplicityVSAvoidrealism
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The system changes the optical parameters of the display by using transmissive technology that allows light to pass through virtual content to reach the user's eyes. This parameter change enables the display to show both virtual and real environments simultaneously, achieving realistic 3D experiences without the complexity of fully immersive VR headsets.

Inventive Principle:
Principle #35Parameter changes

4Adaptability or versatility

If multiple users share a physical space, then collaboration potential is improved, but users cannot directly see or interact with each other in virtual environments

Engineering Contradiction:
Improvecollaboration potentialVSAvoiduser visibility
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system uses the real-world environment as an intermediary to enable virtual user interaction. By anchoring virtual content to physical locations and objects that users can see and touch, the system mediates between virtual avatars and physical presence, allowing users to locate and interact with each other through shared physical references.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240427949A1Tool bridge
Publication Date: 2024.12.26 MAGIC LEAP INC
  • US20240427949A1 patent drawing
  • US20240427949A1 patent drawing
  • US20240427949A1 patent drawing

AI summary

Disclosed herein are systems and methods for sharing and synchronizing virtual content. A method may include receiving, from a host application via a wearable device comprising a transmissive display, a first data package comprising first data; identifying virtual content based on the first data; presenting a view of the virtual content via the transmissive display; receiving, via the wearable device, first user input directed at the virtual content; generating second data based on the first data and the first user input; sending, to the host application via the wearable device, a second data package comprising the second data, wherein the host application is configured to execute via one or more processors of a computer system remote to the wearable device and in communication with the wearable device.