Transparent Content Scaling With Virtual Resolution Rendering

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Solution Overview

Problem

Existing graphics pipelines logically couple pixel production to the physical resolution of the display screen, leading to resource wastage and inefficiencies, particularly when presenting legacy applications on newer screens with different resolutions.

Innovation Solution

Implementing a dynamic scaling mechanism that decouples pixel production from the physical resolution by using a scaling factor to control a virtual resolution, allowing pixels to be generated independently and efficiently composed on the screen.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If content is displayed at full resolution on mobile devices, then image quality is improved, but device resources (battery, processing power, memory) are excessively consumed

Engineering Contradiction:
Improveimage qualityVSAvoiddevice resource consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system dynamically changes the resolution parameter of displayed content based on device characteristics, network conditions, and user context. Instead of always displaying at full resolution, the system adjusts quality parameters to match actual device capabilities and user needs, reducing energy consumption while maintaining acceptable image quality.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system implements dynamic quality adjustment where content resolution and quality are not fixed but adapt in real-time based on device type, network bandwidth, battery status, and user behavior patterns. This dynamic approach allows the system to optimize between quality and resource usage continuously.

Inventive Principle:
Principle #15Dynamics

2Speed

If content is pre-processed and cached for all devices, then loading speed is improved, but storage space and processing time are wasted on incompatible devices

Engineering Contradiction:
Improveloading speedVSAvoidwasted storage and processing resources
Core Design Contradiction:
SpeedVSLoss of substance

Solution Approach 1:

The system performs preliminary processing of content into multiple quality versions and formats in advance, caching them for rapid delivery. When content is requested, the system quickly selects and delivers the pre-processed version that best matches the device characteristics, avoiding real-time processing while preventing waste through intelligent selection.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system segments content into multiple quality levels and formats during pre-processing. Instead of creating one universal version, content is divided into different resolution tiers and format variations, allowing the system to serve only the appropriate segment to each device type, reducing wasted storage and processing.

Inventive Principle:
Principle #1Segmentation

3Device complexity

If a single content delivery system is used for all devices, then system complexity is reduced, but adaptability to different device characteristics is poor

Engineering Contradiction:
Improvesystem complexityVSAvoiddevice compatibility
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system implements a universal delivery architecture that can handle multiple content formats, resolutions, and device types through a single platform. The system uses device profiling and automatic format detection to adapt content delivery without requiring separate delivery systems for different devices, achieving multi-functionality within a unified framework.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Measurement precision

If high resolution content is always delivered, then image quality is maintained, but network bandwidth is excessively consumed

Engineering Contradiction:
Improveimage qualityVSAvoidnetwork bandwidth consumption
Core Design Contradiction:
Measurement precisionVSLoss of energy

Solution Approach 1:

The system dynamically changes content delivery parameters including resolution, format, and quality level based on network conditions, device capabilities, and user context. This allows the system to maintain acceptable image quality while adapting bandwidth consumption to actual network availability and user needs.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP3628096B1System and method for dynamic transparent scaling of content display
Publication Date: 2026.04.29 SAMSUNG ELECTRONICS CO LTD
  • EP3628096B1 patent drawingFigure 1
  • EP3628096B1 patent drawingFigure 2
  • EP3628096B1 patent drawingFigure 3

AI summary

A method for dynamic scaling is disclosed. The method includes identifying first scene information to be rendered for display on an electronic device, the electronic device including a screen with a physical resolution, the first scene information associated with an application. The method also includes generating a scaling factor, the scaling factor controlling a resolution of the first scene information as rendered on the screen independently of the physical resolution of the screen. Additionally, the method includes rendering the first scene information as one or more pixels of a virtual display with a virtual resolution based on the scaling factor.